# GPUOpen-LibrariesAndSDKs/FidelityFX-SDK

The main repository for the FidelityFX SDK.

Repository: https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK
Canonical: https://ross.abutalabs.com/products/fidelityfx-sdk
Language: C++
License Family: other
Last push: 2026-06-24T13:00:12+00:00

## Health v2 (maintenance only)
Score: 84/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 89, release rhythm 78, longevity 82
- inputs: {"age_days": 1150, "days_push": 70, "days_rel": 70, "gap_med": 83.0, "n_releases_24m": 9}
- flags: no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1766, forks 346 (observed 2026-08-28T04:05:33.058207+00:00)

## What it is
AMD's FidelityFX SDK (FSR SDK) is a collection of heavily optimized GPU techniques for DirectX 12 and Vulkan applications, including super resolution upscaling (temporal and ML-based), frame generation, and frame interpolation swapchains. It ships as a C++ SDK with samples for integrating these rendering technologies into games.

## Use cases
- upscale low-resolution game frames to higher resolution with FSR
- generate interpolated frames to boost game frame rates
- integrate ML-based upscaling into a DirectX 12 or Vulkan renderer
- implement frame pacing with a frame generation swapchain
- reduce GPU load in games by rendering at lower resolution
- add temporal anti-aliasing and sharpening to a rendering pipeline

## When to choose
- you are developing a DirectX 12 or Vulkan game or engine and want AMD FSR upscaling or frame generation
- you need vendor-supported, heavily optimized GPU rendering techniques with samples
- you want ML-based upscaling or frame interpolation without building it yourself

## When to avoid
- you target graphics APIs other than DirectX 12 or Vulkan
- you need a general-purpose image upscaler outside real-time game rendering
- you require a permissively licensed library and cannot work with AMD's SDK license terms

## Facets
- artifact type: library
- maturity: active
- function: graphics, image-processing, machine-learning, sdk
- domain: graphics, gpu-computing
- platform: cpp, windows
- tags: amd, fidelityfx, fsr, upscaling, frame-generation, directx12, vulkan, game-rendering, game-development, linux, gpu

## Member repositories
- GPUOpen-LibrariesAndSDKs/FidelityFX-SDK (main) score 84

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:05:33.058207+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T03:26:28.693341+00:00, confidence not recorded.
  - readme: https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK (fetched 2026-08-28T04:05:33.058207+00:00, sha a346fbdf1b58)
- Data as of 2026-08-30T08:39:29.467469+00:00.
