# ferrumc-rs/ferrumc

A reimplementation of the minecraft server in rust.

Repository: https://github.com/ferrumc-rs/ferrumc
Canonical: https://ross.abutalabs.com/products/ferrumc
Language: Rust
License: MIT
License Family: permissive
Topics: async-rust, concurrency, cross-platform, game-development, game-engine, game-server, minecraft, minecraft-protocol, minecraft-server, modding, multiplayer, networking, open-source, packet-handler, performance, rust, server-framework, tokio, protocol-implementation
Last push: 2026-08-14T15:03:31+00:00

## Health v2 (maintenance only)
Score: 84/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 97, release rhythm 71, longevity 78
- inputs: {"age_days": 1096, "days_push": 19, "days_rel": 198, "gap_med": 0, "n_releases_24m": 2}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2389, forks 97 (observed 2026-08-28T04:06:43.238021+00:00)

## What it is
FerrumC is a Minecraft 1.21.8 server implementation written from scratch in Rust, using async concurrency for high performance and memory efficiency. It is currently an early offline-mode alpha focused on creative and minigame servers, with a major v2 rewrite in progress.

## Use cases
- run a lightweight minecraft server in rust
- host a creative or minigame server for minecraft 1.21.8
- import an existing vanilla minecraft world into a custom server
- write rust plugins to control what players can build
- monitor a minecraft server from a local web dashboard
- experiment with a high-performance multithreaded minecraft protocol implementation

## When to choose
- you want a fast, memory-efficient minecraft server written in rust
- you run creative or minigame servers and don't need survival gameplay
- you want to hack on a minecraft server implementation or write rust plugins
- you prefer an open-source, MIT-licensed alternative to vanilla or Paper

## When to avoid
- you need a stable, vanilla-accurate survival server - use Paper or Spigot instead
- you need online-mode authentication or full feature parity with vanilla
- you need production-ready software with mature documentation
- you want a drop-in replacement for your existing server setup

## Facets
- artifact type: application
- maturity: experimental
- function: networking, concurrency, plugin-system, game-engine
- domain: gaming-tools, cross-platform
- platform: windows, rust, cross-platform
- tags: minecraft-server, minecraft-protocol, tokio, async-rust, game-server, multiplayer, server-framework, game-development, linux, macos

## Member repositories
- ferrumc-rs/ferrumc (main) score 84

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:06:43.238021+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T02:34:31.619071+00:00, confidence not recorded.
  - readme: https://github.com/ferrumc-rs/ferrumc (fetched 2026-08-28T04:06:43.238021+00:00, sha 9838db73e6f4)
- Data as of 2026-08-30T08:39:29.467469+00:00.
