# handzlikchris/FastScriptReload

Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results

Repository: https://github.com/handzlikchris/FastScriptReload
Canonical: https://ross.abutalabs.com/products/fastscriptreload
Homepage: https://immersivevrtools.com/projects/fast-script-reload
Language: C#
License: MIT
License Family: permissive
Topics: hot-reload, unity, unity3d
Last push: 2026-04-01T15:22:33+00:00

## Health v2 (maintenance only)
Score: 55/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 75, release rhythm 8, longevity 92
- inputs: {"age_days": 1300, "days_push": 154, "days_rel": 649, "gap_med": null, "n_releases_24m": 1}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2235, forks 165 (observed 2026-08-28T04:06:29.325981+00:00)

## What it is
Fast Script Reload is a Unity plugin that hot-reloads C# script changes into a running play-mode session without full domain reload or recompilation. It compiles only changed code on the fly, letting developers iterate rapidly without leaving play mode, with an optional paid add-on for hot reload on device builds.

## Use cases
- hot reload c# scripts in unity without leaving play mode
- iterate on game code without waiting for domain reload
- test code changes instantly while the game is running
- avoid reentering play mode after every small code change
- live reload scripts on an android build or quest headset
- run one-off code on hot reload to set up a test scenario

## When to choose
- you develop in Unity and lose time to script recompilation and domain reloads
- you want to tweak gameplay code live during play sessions
- you need to iterate on code running on device or VR headsets (with the Live Script Reload add-on)
- you use any code editor and want editor-agnostic hot reload

## When to avoid
- you need to ship the tool in production builds - it is a development-time utility
- your project relies on patterns incompatible with hot reload limitations
- you work outside Unity - this is Unity-specific

## Facets
- artifact type: plugin
- maturity: active
- function: developer-tools, build-tool, workflow-automation
- domain: developer-tools, cross-platform
- platform: game-engine, windows, cross-platform
- tags: hot-reload, unity3d, play-mode, live-coding, csharp, game-dev-workflow, game-development, android

## Member repositories
- handzlikchris/FastScriptReload (main) score 55

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:06:29.325981+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T02:44:19.204824+00:00, confidence not recorded.
  - readme: https://github.com/handzlikchris/FastScriptReload (fetched 2026-08-28T04:06:29.325981+00:00, sha e9ebef9574ed)
  - homepage: https://immersivevrtools.com/projects/fast-script-reload (fetched 2026-08-29T10:24:51.582917+00:00, sha 5fe20c381fbd)
  - site_page: https://immersivevrtools.com/projects/fast-script-reload/documentation (fetched 2026-08-29T10:24:51.592138+00:00, sha 2acd28f0080d)
- Data as of 2026-08-30T08:39:29.467469+00:00.
