# eva-engine/eva.js

Eva.js is a front-end game engine specifically for creating interactive game projects.

Repository: https://github.com/eva-engine/eva.js
Canonical: https://ross.abutalabs.com/products/evajs
Homepage: https://eva.js.org
Language: JavaScript
License: MIT
License Family: permissive
Topics: evajs, pixijs, front-end, game-engine, famework, canvas2d, webgl
Last push: 2026-07-10T07:04:54+00:00

## Health v2 (maintenance only)
Score: 78/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 91, release rhythm 48, longevity 100
- inputs: {"age_days": 2004, "days_push": 54, "days_rel": 134, "gap_med": null, "n_releases_24m": 1}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1777, forks 107 (observed 2026-08-28T04:05:35.123912+00:00)

## What it is
Eva.js is a front-end 2D game engine built on an Entity-Component-System architecture with a PixiJS-powered rendering pipeline. It ships as a lightweight core plus modular plugins for rendering, animation, physics, sound, and interaction, targeting web and WeChat minigame projects.

## Use cases
- build interactive 2D games in the browser
- create WeChat minigames
- make casual games like merge or card games for web
- add sprite and spine animations to a web page
- develop marketing mini-games for e-commerce apps
- prototype 2D games with an ECS engine in JavaScript

## When to choose
- you need a lightweight, plugin-based 2D engine for web or minigame targets
- you want ECS architecture with out-of-box components for images, text, animation, and physics
- your project uses PixiJS-style WebGL/Canvas rendering with Spine, DragonBones, or Lottie assets

## When to avoid
- you need 3D rendering or a full-featured native game engine
- you are building a non-game app where a general UI framework fits better
- you require console/PC native deployment

## Facets
- artifact type: framework
- maturity: active
- function: game-engine, graphics, animation, ui-components
- domain: web-development, frontend, graphics
- platform: browser
- tags: ecs, 2d, pixijs, webgl, canvas2d, minigames, interactive-media, game-development, web-server, javascript, nodejs, wechat

## Member repositories
- eva-engine/eva.js (main) score 78

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:05:35.123912+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T03:25:12.812794+00:00, confidence not recorded.
  - readme: https://github.com/eva-engine/eva.js (fetched 2026-08-28T04:05:35.123912+00:00, sha 1411b90dab02)
  - homepage: https://eva.js.org (fetched 2026-08-29T11:03:48.077398+00:00, sha 2fe462902586)
  - site_page: https://eva.js.org/docs/tutorials/quickstart (fetched 2026-08-29T11:03:48.086395+00:00, sha 9fb6fd55d767)
  - site_page: https://eva.js.org/docs/api/index (fetched 2026-08-29T11:03:48.088638+00:00, sha 9d22bc0498ca)
- Data as of 2026-08-30T08:39:29.467469+00:00.
