# BobbyAnguelov/Esoterica

Esoterica Engine

Repository: https://github.com/BobbyAnguelov/Esoterica
Canonical: https://ross.abutalabs.com/products/esoterica
Homepage: https://www.esotericaengine.com
Language: C++
License: NOASSERTION
License Family: other
Topics: animation, ecs, game, game-development, game-engine, gamedev, gameengine, ragdoll, reflection
Last push: 2026-08-12T16:16:26+00:00

## Health v2 (maintenance only)
Score: 85/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 97, release rhythm 62, longevity 100
- inputs: {"age_days": 1510, "days_push": 21, "days_rel": 43, "gap_med": null, "n_releases_24m": 1}
- flags: no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1789, forks 145 (observed 2026-08-28T04:05:36.340340+00:00)

## What it is
Esoterica is an MIT-licensed prototype C++ game engine framework intended as a starter pack for building custom engines, an R&D testbed, or an educational resource. It provides boilerplate systems like reflection, serialization, resource management, a hybrid ECS/game object model, and an AAA-grade animation system with ragdoll and editor tooling.

## Use cases
- build my own game engine from a solid starting point
- learn how game engine internals like animation and reflection are implemented
- prototype and experiment with new realtime rendering or animation techniques
- use as a proprietary engine starter pack for a technical team
- teach game engine development in a university course
- study a production-grade animation graph and ragdoll system

## When to choose
- you are a C++ programmer wanting to build or extend your own engine technology
- you need a reference implementation of engine systems like importers, animation, and reflection
- you want an R&D or educational framework rather than a finished product

## When to avoid
- you need an off-the-shelf engine to make a game like Unreal, Unity, or Godot provide
- you expect stable production tooling, formal releases, or extensive documentation
- you want to contribute features or file feature requests - the project accepts only bug reports

## Facets
- artifact type: framework
- maturity: active
- function: game-engine, animation, serialization, plugin-system, developer-tools
- domain: graphics, simulation, education
- platform: cpp, windows, cross-platform
- tags: ecs, ragdoll, reflection, animation-graph, fbx, gltf, asset-hot-reloading, engine-starter-kit, editor-tools, live-coding, game-development, desktop

## Member repositories
- BobbyAnguelov/Esoterica (main) score 85

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:05:36.340340+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T03:23:18.147944+00:00, confidence not recorded.
  - readme: https://github.com/BobbyAnguelov/Esoterica (fetched 2026-08-28T04:05:36.340340+00:00, sha cf5dfccae815)
  - homepage: https://www.esotericaengine.com (fetched 2026-08-29T11:02:09.624772+00:00, sha fc102ab70bed)
  - site_page: https://www.esotericaengine.com/about (fetched 2026-08-29T11:02:09.633607+00:00, sha 00f34138ed7a)
  - site_page: https://www.esotericaengine.com/docs (fetched 2026-08-29T11:02:09.635419+00:00, sha c8af21e43cd9)
  - site_page: https://www.esotericaengine.com/faq (fetched 2026-08-29T11:02:09.637363+00:00, sha ee3652184070)
- Data as of 2026-08-30T08:39:29.467469+00:00.
