# enable3d/enable3d

🕹️ Standalone 3D Framework / Physics for three.js (using ammo.js) / 3D extension for Phaser 3

Repository: https://github.com/enable3d/enable3d
Canonical: https://ross.abutalabs.com/products/enable3d
Homepage: https://enable3d.github.io
Language: JavaScript
License: LGPL-3.0
License Family: copyleft
Topics: enable3d, phaser, threejs, ammojs, webgl, game-framework, 3d
Last push: 2026-08-31T07:41:02+00:00

## Health v2 (maintenance only)
Score: 77/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 100, release rhythm 35, longevity 100
- inputs: {"age_days": 2442, "days_push": 2, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1174, forks 101 (observed 2026-09-01T02:14:01.164283+00:00)

## What it is
Enable3d is a TypeScript 3D game framework for the web that wraps three.js and adds ammo.js (Bullet) physics, and can also be used as a physics plugin for three.js or a 3D extension for Phaser 3. It supports headless physics on Node.js for server-side simulation and deploys to mobile and desktop via Capacitor and Electron.

## Use cases
- add physics to a three.js scene
- build a 3D web game with WebGL
- add 3D objects and physics to a Phaser 3 game
- run headless physics on a Node.js server for multiplayer games
- convert a 3D web game to an Android or iOS app
- create a 3D HTML5 game quickly with a batteries-included framework

## When to choose
- you want three.js rendering with rigid-body physics out of the box
- you are building a Phaser 3 game and need a third dimension
- you need server-side physics simulation without a browser environment

## When to avoid
- you need a full production-grade game engine with editor tooling like Unity or Godot
- you only need 2D physics or 2D games
- you require a non-Bullet physics engine or non-WebGL rendering

## Facets
- artifact type: framework
- maturity: active
- function: game-engine, graphics, simulation, plugin-system
- domain: web-development, graphics, cross-platform
- platform: browser, cross-platform
- tags: threejs, ammojs, physics, phaser, webgl, 3d, typescript, html5-games, headless-physics, game-development, web-server, nodejs, javascript

## Member repositories
- enable3d/enable3d (main) score 77

## Provenance
- Observed fields: from GitHub, fetched 2026-09-01T02:14:01.164283+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T06:27:05.111276+00:00, confidence not recorded.
  - readme: https://github.com/enable3d/enable3d (fetched 2026-09-01T02:14:01.164283+00:00, sha 5d1e4d2395c4)
  - homepage: https://enable3d.io (fetched 2026-08-29T12:33:10.737287+00:00, sha 5cfe23216dec)
  - site_page: https://enable3d.io/docs.html (fetched 2026-08-29T12:33:10.740002+00:00, sha 2fcc4d72cf47)
  - registry_npm: https://registry.npmjs.org/enable3d (fetched 2026-08-29T12:33:10.742308+00:00, sha fa05c4f1f7fc)
- Data as of 2026-08-30T08:39:29.467469+00:00.
