# hajimehoshi/ebiten

A dead simple 2D game engine for Go

Repository: https://github.com/hajimehoshi/ebiten
Canonical: https://ross.abutalabs.com/products/ebiten
Homepage: https://ebitengine.org
Language: Go
License: Apache-2.0
License Family: permissive
Topics: go, golang, golang-library, game, game-development, game-2d, game-library, ebiten, game-engine, game-engine-2d, ebitengine, gamedev
Last push: 2026-08-26T18:26:42+00:00

## Health v2 (maintenance only)
Score: 99/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 99, release rhythm 98, longevity 100
- inputs: {"age_days": 4826, "days_push": 7, "days_rel": 18, "gap_med": 11.0, "n_releases_24m": 23}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 13421, forks 783 (observed 2026-08-28T04:11:03.282896+00:00)

## What it is
Ebitengine (formerly Ebiten) is an open-source 2D game engine for Go with a simple image-based drawing API. It supports desktop, mobile, web (WebAssembly), and console targets with GPU-accelerated batched rendering, input handling, and audio playback.

## Use cases
- build a 2d game in go
- deploy a go game to webassembly
- make a mobile game with golang
- 2d game engine with simple api
- render sprites and text in go
- play ogg mp3 wav audio in a go game
- handle keyboard mouse and gamepad input in go

## When to choose
- you want to write 2D games in pure Go with a minimal API
- you need one codebase targeting desktop, mobile, and web
- you want GPU-accelerated rendering with automatic batching and texture atlases
- you prefer a production-proven engine used in shipped commercial games

## When to avoid
- you need 3D rendering or a full editor-driven engine like Unity or Godot
- you need a large asset pipeline, physics engine, or built-in editor
- you require platforms beyond those officially supported (e.g., consoles other than Switch/Xbox)

## Facets
- artifact type: framework
- maturity: stable
- function: game-engine, graphics, audio-processing, image-processing
- domain: cross-platform
- platform: go, windows, wasm, browser, cross-platform
- tags: 2d-graphics, gamedev, shaders, gamepads, texture-atlas, nintendo-switch, game-development, macos, linux, android, ios

## Member repositories
- hajimehoshi/ebiten (main) score 99

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:11:03.282896+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T17:13:18.813378+00:00, confidence not recorded.
  - readme: https://github.com/hajimehoshi/ebiten (fetched 2026-08-28T04:11:03.282896+00:00, sha ed661d7c684f)
  - homepage: https://ebitengine.org (fetched 2026-08-29T08:08:13.040385+00:00, sha bd585947ddee)
  - site_page: https://ebitengine.org/en/documents/install.html (fetched 2026-08-29T08:08:13.049795+00:00, sha 0638b9643d8b)
- Data as of 2026-08-30T08:39:29.467469+00:00.
