# knela96/Dynamic-Parkour-System

Dynamic Parkour System is a FREE plugin for Unity that allows anyone to import any model and have an already working controller with parkour capabilities like in Assassin's Creed games.

Repository: https://github.com/knela96/Dynamic-Parkour-System
Canonical: https://ross.abutalabs.com/products/dynamic-parkour-system
Homepage: https://knela96.github.io/Dynamic-Parkour-System/
Language: C#
License: NOASSERTION
License Family: other
Topics: controlller, parkour, unity, package, unitypackage, traversal, climbing
Last push: 2023-11-03T11:37:25+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 2001, "days_push": 1034, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1446, forks 234 (observed 2026-08-28T04:04:45.328097+00:00)

## What it is
A free Unity plugin that ships a ready-made character controller with Assassin's Creed-style parkour traversal actions such as vaulting, climbing, sliding, and ledge jumps. It is distributed as a Unity package and includes configurable systems for IK, motion warping, and jump prediction.

## Use cases
- add parkour movement to my unity game
- character controller with vaulting and climbing for unity
- assassins creed style traversal system
- third person ledge grab and climb system
- unity plugin for slide vault climb actions
- motion warping character controller

## When to choose
- You are building a third-person action or adventure game in Unity and need traversal moves like vaulting, climbing, and sliding
- You want a working parkour controller out of the box that can be applied to any imported character model
- You prefer prebuilt configurable parkour actions over writing a custom movement system from scratch

## When to avoid
- Your project does not use Unity, since the plugin is engine-specific
- You need a physics-based or Rigidbody controller rather than its custom kinematic character controller
- You are making a 2D or top-down game with no traversal mechanics
- License terms matter for your project, as the repository license is not clearly specified

## Facets
- artifact type: plugin
- maturity: active
- function: game-engine, animation
- domain: -
- platform: game-engine, cross-platform
- tags: unity, unity-package, character-controller, parkour, traversal, climbing, vaulting, motion-warping, ik, csharp, third-person, game-development

## Member repositories
- knela96/Dynamic-Parkour-System (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:04:45.328097+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T04:36:10.179772+00:00, confidence not recorded.
  - readme: https://github.com/knela96/Dynamic-Parkour-System (fetched 2026-08-28T04:04:45.328097+00:00, sha 0ad9c83be4e4)
  - homepage: https://knela96.github.io/Dynamic-Parkour-System/ (fetched 2026-08-29T11:45:56.205612+00:00, sha eaead6b59b07)
- Data as of 2026-08-30T08:39:29.467469+00:00.
