# AsPJT/DungeonTemplateLibrary

🌏: Dungeon free resources (terrain & roguelike generation)

Repository: https://github.com/AsPJT/DungeonTemplateLibrary
Canonical: https://ross.abutalabs.com/products/dungeontemplatelibrary
Language: C++
License: BSL-1.0
License Family: other
Topics: unreal-engine-4, ue4, unreal-engine, procedural-generation, roguelike, fractal, voxel, procedural, terrain, virtual-reality, vr, simulator, unity, unity3d, 3d-graphics, creative-coding, generative-art, godot, graphics-programming, ue5
Last push: 2025-04-09T07:08:03+00:00

## Health v2 (maintenance only)
Score: 30/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 15, release rhythm 8, longevity 100
- inputs: {"age_days": 2819, "days_push": 511, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1459, forks 89 (observed 2026-08-28T04:04:47.229268+00:00)

## What it is
Dungeon Template Library (DTL) is a C++11/14/17 library providing free resources and algorithms for procedural dungeon, terrain, and roguelike map generation. It integrates with game engines such as Unreal Engine, Unity, and Godot, and ships with viewer applications for Windows and Android.

## Use cases
- generate roguelike dungeon layouts in C++
- procedurally generate terrain for a game
- create fractal or voxel-based maps
- generate dungeon maps for Unreal Engine or Unity projects
- prototype procedural generation algorithms
- visualize generated dungeon maps with a viewer app

## When to choose
- you need dungeon or roguelike map generation in a C++ or game-engine project
- you want reusable procedural generation algorithms across Unreal, Unity, or Godot
- you need cross-compiler C++ generation code with permissive BSL-1.0 licensing

## When to avoid
- you need a ready-made game rather than a generation library
- your project is not C++ or lacks C++11/14/17 support
- you need 3D mesh generation rather than 2D map/terrain data

## Facets
- artifact type: library
- maturity: active
- function: simulation, graphics, game-engine, sdk
- domain: graphics, simulation, gaming-tools
- platform: cpp, cross-platform, windows, game-engine
- tags: procedural-generation, roguelike, dungeon-generation, terrain-generation, fractal, voxel, unreal-engine, unity, godot, game-development

## Member repositories
- AsPJT/DungeonTemplateLibrary (main) score 30

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:04:47.229268+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T04:35:25.789935+00:00, confidence not recorded.
  - readme: https://github.com/AsPJT/DungeonTemplateLibrary (fetched 2026-08-28T04:04:47.229268+00:00, sha 2041307bca8d)
- Data as of 2026-08-30T08:39:29.467469+00:00.
