# google/draco

Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.

Repository: https://github.com/google/draco
Canonical: https://ross.abutalabs.com/products/draco
Homepage: https://google.github.io/draco/
Language: C++
License: Apache-2.0
License Family: permissive
Topics: point-cloud, 3d-graphics, compression, mesh
Last push: 2026-08-18T18:25:59+00:00

## Health v2 (maintenance only)
Score: 67/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 98, release rhythm 8, longevity 100
- inputs: {"age_days": 3558, "days_push": 15, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 7458, forks 1072 (observed 2026-08-28T04:09:59.983187+00:00)

## What it is
Draco is an open-source C++ library from Google for compressing and decompressing 3D geometric meshes and point clouds. It improves the storage and transmission of 3D graphics, with WASM/JavaScript decoders for web use and glTF integration.

## Use cases
- compress 3D mesh files for smaller downloads
- reduce point cloud storage size
- stream 3D models to web browsers efficiently
- compress glTF assets with Draco extension
- decode Draco-compressed 3D models in JavaScript or WASM

## When to choose
- you need to shrink 3D mesh or point cloud assets for storage or network transmission
- you serve 3D models on the web and want faster load times
- you work with glTF pipelines and need Draco compression support

## When to avoid
- you need lossless compression of arbitrary binary files
- you require editing or manipulating mesh geometry rather than compressing it
- your target viewers do not support the Draco decoding extension

## Facets
- artifact type: library
- maturity: stable
- function: compression, graphics, image-processing
- domain: graphics, web-development, computer-vision
- platform: cpp, cross-platform, wasm
- tags: 3d-meshes, point-clouds, gltf, codec, 3d-graphics, game-development, javascript

## Member repositories
- google/draco (main) score 67

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:09:59.983187+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T17:37:39.350415+00:00, confidence not recorded.
  - readme: https://github.com/google/draco (fetched 2026-08-28T04:09:59.983187+00:00, sha 2309ad8736af)
  - homepage: https://google.github.io/draco/ (fetched 2026-08-29T08:32:58.487290+00:00, sha 26bd7d1fea49)
- Data as of 2026-08-30T08:39:29.467469+00:00.
