# NVIDIA/DLSS

NVIDIA DLSS is a new and improved deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games

Repository: https://github.com/NVIDIA/DLSS
Canonical: https://ross.abutalabs.com/products/dlss
Language: C
License: NOASSERTION
License Family: other
Last push: 2026-06-23T16:35:16+00:00

## Health v2 (maintenance only)
Score: 87/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 89, release rhythm 78, longevity 100
- inputs: {"age_days": 1863, "days_push": 71, "days_rel": 71, "gap_med": 72.5, "n_releases_24m": 9}
- flags: no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1421, forks 124 (observed 2026-08-28T04:04:40.621395+00:00)

## What it is
NVIDIA DLSS is the public SDK repository for NVIDIA's RTX Deep Learning Super Sampling, a neural network that boosts game frame rates and generates sharp, high-quality upscaled images. It ships as prebuilt binaries with a sample app and integrates with DX11, DX12, and Vulkan rendering pipelines.

## Use cases
- integrate DLSS upscaling into a DirectX 12 game engine
- boost frame rates in a Vulkan game using AI super resolution
- render games at lower resolution and upscale with deep learning
- evaluate DLSS image quality with the included sample app
- add NVIDIA RTX upscaling support to a custom renderer
- sharpen and scale game frames cross-platform with NIS

## When to choose
- you are developing a game or engine targeting NVIDIA RTX GPUs and want AI upscaling
- you need to improve performance while maintaining image quality in DX11/DX12/Vulkan titles
- you want the official, NVIDIA-supported DLSS binaries and SDK

## When to avoid
- you need source code or the ability to modify the neural network model, as the SDK ships only prebuilt binaries under a restrictive license
- you target non-NVIDIA GPUs or need a fully open-source upscaling solution
- you need a general-purpose image processing library unrelated to real-time game rendering

## Facets
- artifact type: library
- maturity: active
- function: machine-learning, image-processing, graphics, sdk
- domain: graphics, machine-learning, deep-learning
- platform: windows, cpp
- tags: dlss, upscaling, nvidia-rtx, game-sdk, frame-generation, deep-learning-super-sampling, proprietary-license, game-development, linux, gpu

## Member repositories
- NVIDIA/DLSS (main) score 87

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:04:40.621395+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T04:37:43.851591+00:00, confidence not recorded.
  - readme: https://github.com/NVIDIA/DLSS (fetched 2026-08-28T04:04:40.621395+00:00, sha 323a99117be4)
- Data as of 2026-08-30T08:39:29.467469+00:00.
