# MKXJun/DirectX11-With-Windows-SDK

现代DX11系列教程：使用Windows SDK(C++)开发Direct3D 11.x

Repository: https://github.com/MKXJun/DirectX11-With-Windows-SDK
Canonical: https://ross.abutalabs.com/products/directx11-with-windows-sdk
Homepage: https://directx11.tech
Language: C++
License: MIT
License Family: permissive
Topics: directx11, windows-sdk, dx11, visual-studio, visual-studio-code, cmake, win7-11, imgui, assimp
Last push: 2025-02-23T03:09:40+00:00

## Health v2 (maintenance only)
Score: 36/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 8, release rhythm 35, longevity 100
- inputs: {"age_days": 3035, "days_push": 556, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1677, forks 372 (observed 2026-08-28T04:05:20.857100+00:00)

## What it is
A comprehensive Chinese-language tutorial series and demo project for learning Direct3D 11.x development in C++ using the Windows SDK. It includes dozens of chapter-based sample projects covering modern DX11 rendering techniques, built with CMake or XMake and integrating libraries like ImGui, Assimp, and DirectXTex.

## Use cases
- learn DirectX 11 programming from scratch
- tutorial on Direct3D 11 with C++ and Windows SDK
- example code for HLSL shaders and rendering techniques
- learn shadow mapping, textures, and 3D model loading in DX11
- starter samples for building graphics demos on Windows
- understand modern DX11 pipeline with ImGui integration

## When to choose
- you want a structured, chapter-by-chapter path to learn Direct3D 11 in C++
- you develop on Windows 10/11 with Visual Studio 2017+ and want runnable demo projects
- you prefer tutorials with accompanying blog posts and actively maintained code

## When to avoid
- you need a production-ready game engine rather than educational samples
- you target 32-bit (x86) builds or Windows versions older than Win7 SP1
- you want DirectX 12 or Vulkan tutorials instead

## Facets
- artifact type: learning-resource
- maturity: active
- function: graphics, game-engine, developer-tools, simulation
- domain: graphics, tutorials, programming-languages, education
- platform: windows, cpp
- tags: directx11, direct3d, hlsl, windows-sdk, cmake, xmake, imgui, assimp, tutorial-series, 3d-graphics, shaders, rendering, game-development, visual-studio

## Member repositories
- MKXJun/DirectX11-With-Windows-SDK (main) score 36

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:05:20.857100+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T03:41:35.628802+00:00, confidence not recorded.
  - readme: https://github.com/MKXJun/DirectX11-With-Windows-SDK (fetched 2026-08-28T04:05:20.857100+00:00, sha 14e373cdde1e)
  - homepage: https://directx11.tech (fetched 2026-08-29T11:14:56.591057+00:00, sha 4e00264ec0ac)
- Data as of 2026-08-30T08:39:29.467469+00:00.
