# GaijinEntertainment/DagorEngine

Dagor Engine and Tools source code from Gaijin Games KFT

Repository: https://github.com/GaijinEntertainment/DagorEngine
Canonical: https://ross.abutalabs.com/products/dagorengine
Language: C++
License: NOASSERTION
License Family: other
Last push: 2026-08-16T19:02:13+00:00

## Health v2 (maintenance only)
Score: 89/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 98, release rhythm 84, longevity 77
- inputs: {"age_days": 1082, "days_push": 17, "days_rel": 28, "gap_med": 61.5, "n_releases_24m": 7}
- flags: no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2953, forks 339 (observed 2026-08-28T04:07:32.078534+00:00)

## What it is
Dagor Engine is the proprietary game engine and toolchain source code from Gaijin Games (creators of War Thunder), released for public use. It includes the engine runtime, asset tools, 3ds Max plugins, and sample projects built with a Jam-based build system on Windows.

## Use cases
- build a game with the engine behind War Thunder
- study the source code of a production AAA game engine
- create and compile game assets with the Dagor toolchain
- develop 3ds Max plugins for game asset pipelines
- experiment with DirectX 12 rendering techniques
- prototype VR/AR experiences with OpenXR support

## When to choose
- you want a battle-tested engine with real-world shipping pedigree
- you target Windows and work with 3ds Max asset pipelines
- you want to learn from full engine source including tools
- you need DirectX 12 and OpenXR support out of the box

## When to avoid
- you need cross-platform or console deployment without heavy porting work
- you want a large community, marketplace, or extensive documentation
- you develop on Linux or macOS since the build requires Windows 10
- you prefer engines with permissive licensing - the license is custom (NOASSERTION)

## Facets
- artifact type: framework
- maturity: active
- function: game-engine, graphics, simulation, audio-processing, build-tool
- domain: graphics, simulation, cross-platform
- platform: windows, cpp
- tags: game-engine, 3ds-max-plugins, directx12, vr-support, gaijin, war-thunder, game-development, desktop

## Member repositories
- GaijinEntertainment/DagorEngine (main) score 89

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:07:32.078534+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T07:32:37.319191+00:00, confidence not recorded.
  - readme: https://github.com/GaijinEntertainment/DagorEngine (fetched 2026-08-28T04:07:32.078534+00:00, sha 321af17251b3)
- Data as of 2026-08-30T08:39:29.467469+00:00.
