# blackears/cyclopsLevelBuilder

A Godot plugin to let you block in levels inside the Godot editor.

Repository: https://github.com/blackears/cyclopsLevelBuilder
Canonical: https://ross.abutalabs.com/products/cyclopslevelbuilder
Language: GDScript
License: MIT
License Family: permissive
Last push: 2026-08-26T14:32:27+00:00

## Health v2 (maintenance only)
Score: 97/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 99, release rhythm 99, longevity 91
- inputs: {"age_days": 1275, "days_push": 7, "days_rel": 7, "gap_med": 7, "n_releases_24m": 4}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1590, forks 64 (observed 2026-08-28T04:05:08.464802+00:00)

## What it is
A Godot editor plugin for quickly blocking out 3D game levels directly in the Godot viewport. Users click and drag to create and edit blocks, assign materials, and get collision-enabled geometry ready for immediate interaction.

## Use cases
- block out game levels inside the Godot editor
- create 3D environment geometry by dragging blocks
- prototype level layouts with collision-enabled blocks
- assign materials to level geometry while building
- greybox a game level before importing final art assets
- migrate level assets between plugin versions via import/export

## When to choose
- you use Godot 4.x and want to sketch level geometry without leaving the editor
- you need fast greyboxing/blockout for 3D game environments
- you want collision-ready placeholder geometry for immediate playtesting
- you prefer in-editor level building over round-tripping with external DCC tools

## When to avoid
- you need a full standalone 3D modeling or level design suite
- your project uses Godot 3.x or an unsupported engine version
- you require final production art assets rather than blockout geometry
- you cannot tolerate breaking scene changes between major plugin upgrades

## Facets
- artifact type: plugin
- maturity: active
- function: plugin-system, game-engine, gui
- domain: gaming-tools, developer-tools
- platform: game-engine, cross-platform
- tags: godot, godot-plugin, level-design, level-editor, blockout, 3d-levels, gdscript, environment-building, collision, material-editor, game-development, desktop

## Member repositories
- blackears/cyclopsLevelBuilder (main) score 97

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:05:08.464802+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T03:54:46.814026+00:00, confidence not recorded.
  - readme: https://github.com/blackears/cyclopsLevelBuilder (fetched 2026-08-28T04:05:08.464802+00:00, sha 9f17a0ade0e1)
- Data as of 2026-08-30T08:39:29.467469+00:00.
