# idmillington/cyclone-physics

The Physics engine that accompanies the book "Game Physics Engine Design"

Repository: https://github.com/idmillington/cyclone-physics
Canonical: https://ross.abutalabs.com/products/cyclone-physics
Language: C++
License: MIT
License Family: permissive
Last push: 2023-09-25T07:58:24+00:00

## Health v2 (maintenance only)
Score: 32/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 35, longevity 100
- inputs: {"age_days": 6025, "days_push": 1073, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases, no_readme
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1108, forks 289 (observed 2026-08-28T04:03:37.175453+00:00)

## Summary
No AI-extracted summary yet.

## Member repositories
- idmillington/cyclone-physics (main) score 32

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:37.175453+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Data as of 2026-08-30T08:39:29.467469+00:00.
