# PardCode/CPP-3D-Game-Tutorial-Series

C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch

Repository: https://github.com/PardCode/CPP-3D-Game-Tutorial-Series
Canonical: https://ross.abutalabs.com/products/cpp-3d-game-tutorial-series
Homepage: https://www.youtube.com/playlist?list=PLv8DnRaQOs5-ST_VDqgbbMRtzMtpK36Hy
Language: C++
License: NOASSERTION
License Family: other
Topics: cpp, cpp11, game, game-engine, gamedev, game-development, graphics, graphics-engine, graphics-programming, 3d-game, 3d-graphics, 3d, 3d-graphics-engine, directx, directx-11, directx11, directx-3d, direct3d, direct3d11, d3d11
Last push: 2026-09-02T14:05:00+00:00

## Health v2 (maintenance only)
Score: 77/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 100, release rhythm 35, longevity 100
- inputs: {"age_days": 2822, "days_push": 0, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases, no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1144, forks 156 (observed 2026-09-03T02:15:07.048204+00:00)

## What it is
A tutorial series teaching C++ developers how to build a 3D game from scratch using DirectX 11, progressing from Win32 windowing to a full DX3D game engine with graphics, input, and entity-component systems. The repository contains the complete source code of the engine and a game sample, with per-tutorial tags.

## Use cases
- learn DirectX 11 graphics programming in C++
- build a 3D game engine from scratch
- understand low-level game development systems like input and ECS
- follow a step-by-step C++ game tutorial
- learn Win32 windowing and game loop fundamentals
- study a complete DirectX game engine codebase

## When to choose
- you want to learn 3D graphics and engine internals from first principles on Windows
- you prefer hands-on tutorial code with per-lesson checkpoints
- you are a beginner-to-intermediate C++ developer targeting DirectX 11

## When to avoid
- you need a production-ready game engine for shipping a game
- you target platforms other than Windows or want OpenGL/Vulkan
- you want a quick high-level engine rather than learning low-level systems

## Facets
- artifact type: learning-resource
- maturity: active
- function: game-engine, graphics, simulation
- domain: graphics, tutorials, developer-tools
- platform: windows, cpp
- tags: directx-11, tutorial-series, 3d-graphics, win32, gamedev, educational, game-development, visual-studio

## Member repositories
- PardCode/CPP-3D-Game-Tutorial-Series (main) score 77

## Provenance
- Observed fields: from GitHub, fetched 2026-09-03T02:15:07.048204+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T06:35:50.448817+00:00, confidence not recorded.
  - readme: https://github.com/PardCode/CPP-3D-Game-Tutorial-Series (fetched 2026-09-03T02:15:07.048204+00:00, sha 6f3775d403d9)
  - homepage: https://www.youtube.com/playlist?list=PLv8DnRaQOs5-ST_VDqgbbMRtzMtpK36Hy (fetched 2026-08-29T12:40:46.786659+00:00, sha 44136fa355b3)
- Data as of 2026-08-30T08:39:29.467469+00:00.
