# Unity-Technologies/com.unity.toonshader

Unity Toon Shader

Repository: https://github.com/Unity-Technologies/com.unity.toonshader
Canonical: https://ross.abutalabs.com/products/comunitytoonshader
Language: C#
License: NOASSERTION
License Family: other
Last push: 2026-08-26T11:48:03+00:00

## Health v2 (maintenance only)
Score: 95/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 99, release rhythm 87, longevity 100
- inputs: {"age_days": 2018, "days_push": 7, "days_rel": 7, "gap_med": 58, "n_releases_24m": 10}
- flags: no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1565, forks 211 (observed 2026-08-28T04:05:04.264482+00:00)

## What it is
Unity Toon Shader (UTS3) is a set of toon/cel-shading shaders for Unity, supporting the Built-in, Universal, and High Definition render pipelines. It provides detailed color design controls such as base and shading colors, highlights, rim light, emission, and MatCap for cel-shaded 3D-CG animation and games.

## Use cases
- create cel-shaded characters in Unity
- toon shading for anime-style 3D games
- apply color design specs to light and shadow areas
- add rim light and MatCap effects to characters
- migrate from Unity-chan Toon Shader 2.0
- produce cel-shaded 3D-CG animations

## When to choose
- building anime or cel-shaded games or films in Unity
- you need consistent toon shading across Built-in, URP, and HDRP pipelines
- you need fine-grained control over shading colors independent of scene lighting

## When to avoid
- you need realistic PBR rendering rather than stylized toon shading
- your project does not use Unity
- you need features unsupported by your specific render pipeline

## Facets
- artifact type: library
- maturity: active
- function: graphics, animation
- domain: graphics
- platform: game-engine, cross-platform
- tags: toon-shader, cel-shading, unity, shader, render-pipelines, urp, hdrp, 3d-graphics, game-development

## Member repositories
- Unity-Technologies/com.unity.toonshader (main) score 95

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:05:04.264482+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T04:00:10.579198+00:00, confidence not recorded.
  - readme: https://github.com/Unity-Technologies/com.unity.toonshader (fetched 2026-08-28T04:05:04.264482+00:00, sha b40a90cf8fa1)
- Data as of 2026-08-30T08:39:29.467469+00:00.
