# cocos2d/cocos2d-objc

Cocos2d for iOS and OS X, built using Objective-C

Repository: https://github.com/cocos2d/cocos2d-objc
Canonical: https://ross.abutalabs.com/products/cocos2d-objc
Homepage: http://www.cocos2d-objc.org
Language: Objective-C
License: NOASSERTION
License Family: other
Last push: 2021-09-06T07:49:11+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 5999, "days_push": 1822, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 4041, forks 1149 (observed 2026-08-28T04:08:33.537325+00:00)

## What it is
Cocos2D-ObjC is a 2D game engine framework for building games and graphical interactive applications on iOS, Mac, and tvOS using Objective-C and Swift. It provides scene management, sprites, actions, particle systems, tilemaps, and physics integration via Chipmunk, rendering with OpenGL ES 2.0 or Metal.

## Use cases
- build a 2d game for ios in objective-c
- make a sprite-based game with scene transitions
- add particle effects and tilemaps to a mac game
- create a tvos game with retina support
- integrate chipmunk physics into a 2d game
- build a 2d game using metal rendering

## When to choose
- you are building a 2D game or interactive demo for iOS, macOS, or tvOS
- you prefer Objective-C or Swift over Python or C++ game engines
- you want a lightweight, modular engine with sprites, actions, and tilemap support

## When to avoid
- you need 3D rendering or a modern cross-platform engine
- you want actively developed tooling - the project recommends the Fiber2D rewrite for pure Swift cross-platform work
- you target platforms beyond Apple's ecosystem

## Facets
- artifact type: framework
- maturity: maintenance
- function: game-engine, graphics, animation, audio-processing
- domain: graphics, cross-platform
- platform: cpp
- tags: 2d-games, objective-c, sprites, opengl-es, metal, tvos, chipmunk-physics, particle-systems, tilemaps, game-development, ios, macos, swift

## Member repositories
- cocos2d/cocos2d-objc (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:08:33.537325+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T18:23:45.685043+00:00, confidence not recorded.
  - readme: https://github.com/cocos2d/cocos2d-objc (fetched 2026-08-28T04:08:33.537325+00:00, sha a83cebcafd12)
  - homepage: http://www.cocos2d-objc.org (fetched 2026-08-29T09:16:11.859884+00:00, sha 44136fa355b3)
- Data as of 2026-08-30T08:39:29.467469+00:00.
