# electronicarts/CnC_Red_Alert

Command and Conquer: Red Alert

Repository: https://github.com/electronicarts/CnC_Red_Alert
Canonical: https://ross.abutalabs.com/products/cnc_red_alert
Homepage: https://store.steampowered.com/app/2229840/Command__Conquer_Red_Alert_Counterstrike_and_The_Aftermath/
Language: C++
License: NOASSERTION
License Family: other
Topics: command-and-conquer, open-source, real-time-strategy, rts
Archived: true
Last push: 2025-02-27T16:20:58+00:00

## Health v2 (maintenance only)
Score: 10/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 8, release rhythm 35, longevity 53
- inputs: {"age_days": 742, "days_push": 552, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases, archived, no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 6705, forks 1377 (observed 2026-08-28T04:09:47.923358+00:00)

## What it is
The officially released source code for Command & Conquer: Red Alert, a classic real-time strategy game by Westwood Studios, published by Electronic Arts for preservation purposes. The release adds Steam Workshop support for the remastered Steam version, and the code requires significant restoration effort to rebuild with period tooling.

## Use cases
- study the source code of a classic RTS game
- rebuild or port Command & Conquer Red Alert from source
- create mods and Steam Workshop content for Red Alert
- preserve and archive vintage game engine code
- learn how 1990s real-time strategy engines were written

## When to choose
- you want to examine or learn from the original Red Alert engine source
- you are building mods or Workshop content for the Steam release
- you are working on game preservation or a source port

## When to avoid
- you want a ready-to-build modern codebase - it does not fully compile without restoration
- you need a supported project - it is archived with no contributions or support accepted
- you want to play the game without owning it - binaries require owning the game

## Facets
- artifact type: application
- maturity: maintenance
- function: game-engine, graphics
- domain: gaming-tools, simulation
- platform: windows, cpp
- tags: real-time-strategy, command-and-conquer, source-release, game-preservation, steam-workshop, retro-gaming, westwood-studios, game-development

## Member repositories
- electronicarts/CnC_Red_Alert (main) score 10

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:09:47.923358+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T17:42:57.656758+00:00, confidence not recorded.
  - readme: https://github.com/electronicarts/CnC_Red_Alert (fetched 2026-08-28T04:09:47.923358+00:00, sha e598f6c130ed)
  - homepage: https://store.steampowered.com/app/2229840/Command__Conquer_Red_Alert_Counterstrike_and_The_Aftermath/ (fetched 2026-08-29T08:39:02.799720+00:00, sha f7a4ae5550eb)
  - site_page: https://store.steampowered.com/about?snr=1_5_9__global-responsive-menu (fetched 2026-08-29T08:39:02.802372+00:00, sha 6e95de596292)
  - site_page: https://store.steampowered.com/about?snr=1_5_9__global-header (fetched 2026-08-29T08:39:02.805894+00:00, sha 6e95de596292)
  - site_page: https://help.steampowered.com/faqs/view/10BB-D27A-6378-4436 (fetched 2026-08-29T08:39:02.804205+00:00, sha df279750ca7d)
- Data as of 2026-08-30T08:39:29.467469+00:00.
