# electronicarts/CnC_Generals_Zero_Hour

Command and Conquer: Generals - Zero Hour

Repository: https://github.com/electronicarts/CnC_Generals_Zero_Hour
Canonical: https://ross.abutalabs.com/products/cnc_generals_zero_hour
Homepage: https://store.steampowered.com/app/2732960/Command__Conquer_Generals_Zero_Hour/
Language: C++
License: NOASSERTION
License Family: other
Topics: command-and-conquer, open-source, real-time-strategy, rts
Archived: true
Last push: 2025-02-27T17:35:56+00:00

## Health v2 (maintenance only)
Score: 10/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 8, release rhythm 35, longevity 53
- inputs: {"age_days": 742, "days_push": 552, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases, archived, no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 4716, forks 1828 (observed 2026-08-28T04:08:57.439698+00:00)

## What it is
The official open-source release of the Command & Conquer: Generals and Zero Hour real-time strategy game source code by Electronic Arts. It enables modding and Steam Workshop support for the games, with binaries requiring ownership of the retail game.

## Use cases
- build a modified version of C&C Generals Zero Hour
- create Steam Workshop mods for Generals
- study how a commercial RTS engine is implemented
- port the game engine to modern compilers or 64-bit
- fix bugs or add features to a classic RTS

## When to choose
- you want to mod or extend C&C Generals or Zero Hour
- you're researching commercial RTS engine architecture
- you own the game and want community-patched builds

## When to avoid
- you want a free standalone game - you must own the original
- you need an easy modern build - legacy MSVC 6 project with missing proprietary SDKs
- you want cross-platform support - it's Win32-only

## Facets
- artifact type: application
- maturity: maintenance
- function: game-engine, graphics, simulation
- domain: gaming-tools, cross-platform
- platform: windows, cpp
- tags: real-time-strategy, command-and-conquer, source-release, steam-workshop, zero-hour, rts, game-development

## Member repositories
- electronicarts/CnC_Generals_Zero_Hour (main) score 10

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:08:57.439698+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T18:19:07.777352+00:00, confidence not recorded.
  - readme: https://github.com/electronicarts/CnC_Generals_Zero_Hour (fetched 2026-08-28T04:08:57.439698+00:00, sha 667c2749a64a)
  - homepage: https://store.steampowered.com/app/2732960/Command__Conquer_Generals_Zero_Hour/ (fetched 2026-08-29T09:02:56.192127+00:00, sha 4de543405968)
  - site_page: https://store.steampowered.com/about?snr=1_5_9__global-responsive-menu (fetched 2026-08-29T09:02:56.194950+00:00, sha 64594595a7ec)
  - site_page: https://store.steampowered.com/about?snr=1_5_9__global-header (fetched 2026-08-29T09:02:56.198382+00:00, sha 64594595a7ec)
  - site_page: https://help.steampowered.com/faqs/view/10BB-D27A-6378-4436 (fetched 2026-08-29T09:02:56.196747+00:00, sha df279750ca7d)
- Data as of 2026-08-30T08:39:29.467469+00:00.
