# giongto35/cloud-morph

Decentralize, Self-host Cloud Gaming/Application

Repository: https://github.com/giongto35/cloud-morph
Canonical: https://ross.abutalabs.com/products/cloud-morph
Language: Python
License: MIT
License Family: permissive
Topics: cloud-gaming, cloud-service, xvfb, ffmpeg, wine-application, stadia, geforcenow, pion, webrtc, wine, golang, cloudgaming, headless-server, diablo, starcraft2, decentralized, hacktoberfest, hacktoberfest2021, game, video
Last push: 2026-02-26T15:32:58+00:00

## Health v2 (maintenance only)
Score: 63/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 69, release rhythm 35, longevity 100
- inputs: {"age_days": 2212, "days_push": 188, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1179, forks 120 (observed 2026-08-28T04:03:53.229836+00:00)

## What it is
CloudMorph is a decentralized, self-hosted cloud gaming and cloud application platform that streams Windows games and applications to a web browser via WebRTC. It virtualizes Windows apps on headless servers using Wine/Xvfb and handles low-latency video/audio encoding, input simulation, and NAT traversal.

## Use cases
- play windows games in the browser without installing them
- self-host a cloud gaming server for my own games
- stream a windows application to users over the web
- run playable ads that let users try an app in the browser
- host collaborative multiplayer sessions of a single-player game
- run windows apps on a headless linux server with wine
- create an RL environment that controls windows applications

## When to choose
- you want to self-host game or app streaming with minimal configuration
- you need to run Windows games/applications on headless Linux servers
- you want browser-based access to desktop applications without installation
- you need a decentralized alternative to commercial cloud gaming services

## When to avoid
- you only need retro console emulation (use the sister project CloudRetro)
- you need production-grade commercial cloud gaming at scale
- you cannot tolerate the latency of streaming over the network
- your applications require native GPU acceleration unsupported by Wine

## Facets
- artifact type: application
- maturity: active
- function: video-processing, audio-processing, websocket, http-server, streaming, simulation
- domain: gaming-tools, self-hosted, cloud-computing, web-development
- platform: windows, self-hosted, go, python
- tags: cloud-gaming, webrtc, wine, game-streaming, headless-server, p2p, browser-gaming, openenv, reinforcement-learning-environment, automation, linux, web-server, docker

## Member repositories
- giongto35/cloud-morph (main) score 63

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:53.229836+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T06:25:34.676654+00:00, confidence not recorded.
  - readme: https://github.com/giongto35/cloud-morph (fetched 2026-08-28T04:03:53.229836+00:00, sha 2d883cd4d101)
- Data as of 2026-08-30T08:39:29.467469+00:00.
