# giongto35/cloud-game

Web-based Cloud Gaming service for Retro Game

Repository: https://github.com/giongto35/cloud-game
Canonical: https://ross.abutalabs.com/products/cloud-game
Homepage: https://www.youtube.com/watch?v=GUBrJGAxZZg
Language: Go
License: Apache-2.0
License Family: permissive
Topics: cloud-gaming, golang, cloud-computing, webrtc, game, game-online, gba, libretro, distributed, retro-games, stadia, xcloud, google-stadia, microsoft-xcloud, nes, retroarch, antstream, go, hacktoberfest2021, hacktoberfest
Last push: 2026-07-06T16:19:43+00:00

## Health v2 (maintenance only)
Score: 64/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 91, release rhythm 8, longevity 100
- inputs: {"age_days": 2709, "days_push": 58, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2473, forks 383 (observed 2026-08-28T04:06:54.826158+00:00)

## What it is
CloudRetro is an open-source cloud gaming platform for retro games that runs emulated games (via Libretro) on remote servers and streams video and audio to browsers using WebRTC. It supports cross-platform browser play and collaborative multiplayer sessions through shared deep links.

## Use cases
- play retro games in a browser without installing emulators
- self-host a cloud gaming service for GBA or NES games
- stream emulated gameplay to multiple devices
- run shared multiplayer sessions like Twitch Plays Pokemon
- experiment with WebRTC-based low-latency game streaming
- host a Stadia-like service for retro games

## When to choose
- you want browser-based retro gaming with no client installs
- you need collaborative or crowd-play on a single game instance
- you want an open-source, self-hostable cloud gaming reference built in Go with WebRTC

## When to avoid
- you need to stream modern AAA games rather than emulated retro titles
- you require guaranteed low latency on constrained networks or limited server regions
- you need iOS support, which is not currently supported

## Facets
- artifact type: service
- maturity: active
- function: game-engine, streaming, websocket, http-server, gui
- domain: gaming-tools, cloud-computing, web-development, self-hosted, cross-platform
- platform: windows, self-hosted, go, browser, cross-platform
- tags: cloud-gaming, webrtc, retro-games, libretro, emulation, crowd-play, game-streaming, linux, macos, web-server, docker

## Member repositories
- giongto35/cloud-game (main) score 64

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:06:54.826158+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T02:28:32.054133+00:00, confidence not recorded.
  - readme: https://github.com/giongto35/cloud-game (fetched 2026-08-28T04:06:54.826158+00:00, sha fee3d13afc0b)
  - homepage: https://www.youtube.com/watch?v=GUBrJGAxZZg (fetched 2026-08-29T10:10:26.941126+00:00, sha 44136fa355b3)
- Data as of 2026-08-30T08:39:29.467469+00:00.
