# Donchitos/Claude-Code-Game-Studios

Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.

Repository: https://github.com/Donchitos/Claude-Code-Game-Studios
Canonical: https://ross.abutalabs.com/products/claude-code-game-studios
Language: Shell
License: MIT
License Family: permissive
Topics: ai-agents, ai-assisted-development, anthropic, claude, claude-code, game-design, game-development, gamedev, godot, indie-game-dev, unity, unreal-engine
Last push: 2026-05-21T23:33:07+00:00

## Health v2 (maintenance only)
Score: 69/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 83, release rhythm 83, longevity 14
- inputs: {"age_days": 202, "days_push": 104, "days_rel": 112, "gap_med": 16, "n_releases_24m": 4}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 24569, forks 3510 (observed 2026-08-28T04:11:37.180396+00:00)

## What it is
A configuration framework that turns Claude Code into a simulated game development studio with 49 specialized AI agents, 73 workflow skills, hooks, and rules. It mirrors real studio hierarchy with directors, leads, and specialists to structure AI-assisted game development from design to launch.

## Use cases
- build a game with AI agents in Claude Code
- structure solo AI-assisted game development
- get design review and QA passes from AI agents
- coordinate multiple AI agents for gamedev workflows
- set up a virtual game studio hierarchy in Claude Code
- develop Godot, Unity, or Unreal games with AI assistance

## When to choose
- you use Claude Code and want structured, multi-agent game development
- you're an indie or solo dev who wants design docs, QA, and vision checks from AI
- you work with Godot, Unity, or Unreal and want agent-driven workflows

## When to avoid
- you don't use Claude Code or Anthropic's tooling
- you want a standalone game engine rather than an AI workflow layer
- you need a production-tested team process rather than an AI-simulated one

## Facets
- artifact type: framework
- maturity: active
- function: agent-framework, workflow-automation, developer-tools, game-engine
- domain: developer-tools
- platform: cli, cross-platform, game-engine
- tags: claude-code, ai-agents, gamedev, godot, unity, unreal-engine, subagents, slash-commands, studio-hierarchy, prompt-configuration, game-development, automation

## Member repositories
- Donchitos/Claude-Code-Game-Studios (main) score 69

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:11:37.180396+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T16:56:12.028415+00:00, confidence not recorded.
  - readme: https://github.com/Donchitos/Claude-Code-Game-Studios (fetched 2026-08-28T04:11:37.180396+00:00, sha 67551e4caa34)
- Data as of 2026-08-30T08:39:29.467469+00:00.
