# chocolate-doom/chocolate-doom

Chocolate Doom is a Doom source port that is minimalist and historically accurate.

Repository: https://github.com/chocolate-doom/chocolate-doom
Canonical: https://ross.abutalabs.com/products/chocolate-doom
Homepage: https://www.chocolate-doom.org/
Language: C
License: GPL-2.0
License Family: copyleft
Topics: games, fps-game, fps, retro, retrogaming, sdl, sdl2, c, gplv2, heretic, hexen, strife, doom
Last push: 2026-08-24T16:33:12+00:00

## Health v2 (maintenance only)
Score: 68/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 99, release rhythm 11, longevity 100
- inputs: {"age_days": 6285, "days_push": 9, "days_rel": 382, "gap_med": null, "n_releases_24m": 1}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2398, forks 713 (observed 2026-08-28T04:06:43.724247+00:00)

## What it is
Chocolate Doom is a minimalist, historically accurate source port of Doom, Heretic, Hexen, and Strife that reproduces the original DOS gameplay experience on modern systems. It prioritizes vanilla compatibility, including bugs, demo/savegame/config compatibility, and cross-platform portability.

## Use cases
- play original Doom on modern computers
- run classic Doom WADs and mods with vanilla-accurate behavior
- play Heretic, Hexen, or Strife on Linux
- record or replay DOS Doom demos with compatibility
- preserve retro 1990s Doom feel including original bugs
- run total conversions with -merge without modifying IWADs

## When to choose
- you want the most accurate vanilla Doom experience, bugs included
- you need compatibility with old demos, savegames, and config files
- you want a conservative port that never changes gameplay
- you want to play Heretic, Hexen, or Strife authentically

## When to avoid
- you want modern features like jumping, looking up/down, or enhanced graphics
- you want a feature-rich port with new gameplay options (try Crispy Doom or GZDoom)
- you want high-resolution rendering or widescreen support

## Facets
- artifact type: application
- maturity: active
- function: game-engine, gui, cli
- domain: gaming-tools, cross-platform
- platform: windows, cross-platform, cpp
- tags: doom, source-port, retrogaming, fps, sdl2, heretic, hexen, strife, vanilla-doom, wad-files, game-development, linux, macos

## Member repositories
- chocolate-doom/chocolate-doom (main) score 68

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:06:43.724247+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T02:34:18.499454+00:00, confidence not recorded.
  - readme: https://github.com/chocolate-doom/chocolate-doom (fetched 2026-08-28T04:06:43.724247+00:00, sha fae07086b526)
  - homepage: https://www.chocolate-doom.org/ (fetched 2026-08-29T10:14:48.440462+00:00, sha d27b821aa372)
  - site_page: https://www.chocolate-doom.org/wiki/index.php/About (fetched 2026-08-29T10:14:48.449314+00:00, sha e292e5e162fa)
  - site_page: https://www.chocolate-doom.org/wiki/index.php/Wiki:About (fetched 2026-08-29T10:14:48.453659+00:00, sha 0d32fcb65a57)
  - site_page: https://www.chocolate-doom.org/wiki/index.php/FAQ (fetched 2026-08-29T10:14:48.451415+00:00, sha ca1ccf5adec6)
- Data as of 2026-08-30T08:39:29.467469+00:00.
