# SebLague/Chess-Coding-Adventure

A work-in-progress chess bot written in C#

Repository: https://github.com/SebLague/Chess-Coding-Adventure
Canonical: https://ross.abutalabs.com/products/chess-coding-adventure
Homepage: https://youtu.be/U4ogK0MIzqk
Language: C#
License: MIT
License Family: permissive
Last push: 2024-05-25T12:54:09+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 2028, "days_push": 830, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1607, forks 334 (observed 2026-08-28T04:05:10.612352+00:00)

## What it is
A chess engine/bot written in C# by Sebastian Lague, created as part of his Coding Adventure video series. It communicates via the UCI protocol and plays at roughly 2600 Elo on Lichess, though it has no graphical interface.

## Use cases
- play chess against a bot on lichess
- learn how to write a chess engine
- study minimax and alpha-beta pruning in C#
- hook a UCI chess engine into a GUI
- explore game AI techniques

## When to choose
- you want a readable, educational C# chess engine
- you need a UCI-compatible bot to plug into chess GUIs or online play
- you're learning game AI from a well-documented project

## When to avoid
- you need maximum playing strength comparable to Stockfish
- you want a chess program with a graphical interface
- you need a production-supported or feature-complete engine

## Facets
- artifact type: application
- maturity: active
- function: game, search-engine
- domain: -
- platform: cross-platform, cli
- tags: chess-bot, uci, game-ai, csharp, game-development, algorithms

## Member repositories
- SebLague/Chess-Coding-Adventure (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:05:10.612352+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T03:51:47.170612+00:00, confidence not recorded.
  - readme: https://github.com/SebLague/Chess-Coding-Adventure (fetched 2026-08-28T04:05:10.612352+00:00, sha 589d26e30798)
  - homepage: https://youtu.be/U4ogK0MIzqk (fetched 2026-08-29T11:23:38.200509+00:00, sha b69a3ba2af5f)
- Data as of 2026-08-30T08:39:29.467469+00:00.
