# prime31/CharacterController2D

Repository: https://github.com/prime31/CharacterController2D
Canonical: https://ross.abutalabs.com/products/charactercontroller2d
Language: C#
License Family: other
Last push: 2019-09-21T00:26:03+00:00

## Health v2 (maintenance only)
Score: 32/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 35, longevity 100
- inputs: {"age_days": 4689, "days_push": 2539, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases, no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1110, forks 246 (observed 2026-08-28T04:03:37.484087+00:00)

## What it is
A Unity 2D character controller component similar to Unity's built-in CharacterController, providing a move method with raycast-based collision handling for 2D platformers. It includes a demo scene and supports features like one-way platforms and collision events.

## Use cases
- build a 2D platformer character controller in Unity
- handle player movement and collision with platforms
- implement one-way platforms in a 2D game
- create solid player movement for enemies and NPCs
- detect collisions during character movement

## When to choose
- you are making a 2D platformer or action game in Unity
- you want a lightweight, code-driven alternative to Unity's built-in CharacterController for 2D
- you need reliable raycast-based collision for a 2D character

## When to avoid
- you are building a 3D game
- you need a commercially licensed asset (it uses CC BY-NC-SA 3.0)
- you need an actively maintained solution with recent updates

## Facets
- artifact type: library
- maturity: maintenance
- function: game-engine, simulation
- domain: gaming-tools
- platform: game-engine, cross-platform
- tags: unity, 2d, character-controller, physics, collision-detection, platformer, game-development

## Member repositories
- prime31/CharacterController2D (main) score 32

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:37.484087+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T06:43:28.198703+00:00, confidence not recorded.
  - readme: https://github.com/prime31/CharacterController2D (fetched 2026-08-28T04:03:37.484087+00:00, sha e4b2fa6cbbe9)
- Data as of 2026-08-30T08:39:29.467469+00:00.
