# CesiumGS/cesium-unreal

Bringing the 3D geospatial ecosystem to Unreal Engine

Repository: https://github.com/CesiumGS/cesium-unreal
Canonical: https://ross.abutalabs.com/products/cesium-unreal
Homepage: https://cesium.com/platform/cesium-for-unreal/
Language: C++
License: Apache-2.0
License Family: permissive
Topics: unreal-engine-plugin, ue4, 3dtiles, cesium, geospatial
Last push: 2026-09-02T15:59:11+00:00

## Health v2 (maintenance only)
Score: 100/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 100, release rhythm 100, longevity 100
- inputs: {"age_days": 2372, "days_push": 0, "days_rel": 1, "gap_med": 29, "n_releases_24m": 32}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1232, forks 375 (observed 2026-09-03T02:15:05.246018+00:00)

## What it is
Cesium for Unreal is an open-source Unreal Engine plugin that brings the 3D geospatial ecosystem into Unreal Engine, providing a full-scale WGS84 globe and runtime streaming of real-world 3D content via 3D Tiles. It integrates with Unreal's editor, Blueprints, physics, and rendering, with optional Cesium ion cloud services for curated global content.

## Use cases
- stream real-world 3D cities and photogrammetry into Unreal Engine
- build a digital twin with accurate WGS84 globe coordinates
- visualize terrain and satellite imagery at full Earth scale
- create flight or drone simulators over real-world terrain
- stream 3D Tiles from a private self-hosted server into Unreal
- add geospatial context to game levels with real buildings and terrain

## When to choose
- you need real-world geospatial content inside Unreal Engine
- you want to stream massive 3D Tiles datasets at runtime
- you're building simulations, digital twins, or geospatial games in UE4/UE5
- you need an accurate full-scale Earth globe with physics and character interaction

## When to avoid
- your project doesn't use Unreal Engine
- you only need lightweight web-based globe visualization (consider CesiumJS instead)
- you need offline-only rendering with no streaming content
- you work in a different game engine like Unity or Godot

## Facets
- artifact type: plugin
- maturity: active
- function: graphics, geospatial, sdk, simulation
- domain: simulation, graphics
- platform: windows, cpp, game-engine
- tags: unreal-engine, 3d-tiles, cesium-ion, virtual-globe, photogrammetry, streaming, maps, game-development

## Member repositories
- CesiumGS/cesium-unreal (main) score 100

## Provenance
- Observed fields: from GitHub, fetched 2026-09-03T02:15:05.246018+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T08:22:23.922626+00:00, confidence not recorded.
  - readme: https://github.com/CesiumGS/cesium-unreal (fetched 2026-09-03T02:15:05.246018+00:00, sha b3d4c2eeea04)
  - homepage: https://cesium.com/platform/cesium-for-unreal/ (fetched 2026-08-29T12:21:56.496838+00:00, sha e1468792158a)
  - site_page: https://cesium.com/about (fetched 2026-08-29T12:21:56.505956+00:00, sha 8f94f5857d5a)
- Data as of 2026-08-30T08:39:29.467469+00:00.
