# Gargaj/Bonzomatic

Live shader coding tool and Shader Showdown workhorse

Repository: https://github.com/Gargaj/Bonzomatic
Canonical: https://ross.abutalabs.com/products/bonzomatic
Homepage: http://www.pouet.net/topic.php?which=9881
Language: C++
License: NOASSERTION
License Family: other
Topics: demoscene, live-coding, livecoding, shader, shadertoy, graphics, directx, opengl, c-plus-plus, hlsl, glsl
Last push: 2025-02-18T15:22:03+00:00

## Health v2 (maintenance only)
Score: 26/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 7, release rhythm 8, longevity 100
- inputs: {"age_days": 4240, "days_push": 561, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1499, forks 119 (observed 2026-08-28T04:04:54.122655+00:00)

## What it is
Bonzomatic is a live shader coding tool where you write a 2D fragment/pixel shader while it runs in the background. It was built as the standard workhorse for demoscene Shader Showdown live coding competitions.

## Use cases
- live-code fragment shaders on stage at demoscene competitions
- practice shader programming with instant visual feedback
- run head-to-head shader coding battles with a standardized tool
- learn GLSL or HLSL by experimenting in real time
- visualize audio-reactive effects using FFT input textures

## When to choose
- you need a battle-tested, standardized tool for live shader competitions
- you want a minimal editor focused purely on fragment shader live coding
- you need cross-platform support with DirectX and OpenGL backends

## When to avoid
- you want a full-featured daily shader IDE with includes, debugging, or project management
- you need vertex shader or full pipeline editing rather than 2D fragment shaders
- you want a general-purpose code editor

## Facets
- artifact type: application
- maturity: active
- function: graphics, editor, developer-tools
- domain: graphics, developer-tools
- platform: windows, cross-platform, cpp
- tags: live-coding, shaders, demoscene, glsl, hlsl, shader-showdown, fragment-shader, game-development, macos, linux

## Member repositories
- Gargaj/Bonzomatic (main) score 26

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:04:54.122655+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T04:33:01.793414+00:00, confidence not recorded.
  - readme: https://github.com/Gargaj/Bonzomatic (fetched 2026-08-28T04:04:54.122655+00:00, sha 0bea678c027e)
  - homepage: http://www.pouet.net/topic.php?which=9881 (fetched 2026-08-29T11:38:49.092297+00:00, sha 946180a6eb3c)
- Data as of 2026-08-30T08:39:29.467469+00:00.
