# Unity-Technologies/BoatAttack

Demo Project using the Universal RP from Unity3D

Repository: https://github.com/Unity-Technologies/BoatAttack
Canonical: https://ross.abutalabs.com/products/boatattack
Language: C#
License: NOASSERTION
License Family: other
Last push: 2025-12-05T09:59:37+00:00

## Health v2 (maintenance only)
Score: 57/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 55, release rhythm 35, longevity 100
- inputs: {"age_days": 3124, "days_push": 271, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases, no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2782, forks 1007 (observed 2026-08-28T04:07:21.779843+00:00)

## What it is
A Unity demo project showcasing a small boat racing game built with the Universal Render Pipeline. It serves as a learning resource and test bed for URP features like Shader Graph, custom render passes, and water rendering.

## Use cases
- learn how to use Unity Universal RP in a real project
- see examples of Shader Graph water shaders
- study a C# Jobs buoyancy system implementation
- learn custom ScriptableRenderPass techniques for water effects and caustics
- explore Cinemachine camera setups for racing games
- find a mobile-optimized low-poly Unity game example
- understand planar reflections via SRP callbacks

## When to choose
- you are learning Unity's Universal Render Pipeline features
- you need reference code for water rendering, buoyancy, or Shader Graph
- you want a complete small game vertical slice to study

## When to avoid
- you need a production-ready game engine or framework
- you want a maintained game template for shipping products
- you don't use Unity or work outside C#/game development

## Facets
- artifact type: learning-resource
- maturity: maintenance
- function: game-engine, graphics, simulation, animation
- domain: graphics, tutorials, developer-tools
- platform: cross-platform, game-engine
- tags: unity, universal-render-pipeline, shader-graph, demo-project, water-simulation, cinemachine, addressables, csharp-jobs, game-development

## Member repositories
- Unity-Technologies/BoatAttack (main) score 57

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:07:21.779843+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T08:16:04.543082+00:00, confidence not recorded.
  - readme: https://github.com/Unity-Technologies/BoatAttack (fetched 2026-08-28T04:07:21.779843+00:00, sha 846f9e11bfec)
- Data as of 2026-08-30T08:39:29.467469+00:00.
