# X0nk/Bliss-Shader

A minecraft shader which is an edit of chocapic v9

Repository: https://github.com/X0nk/Bliss-Shader
Canonical: https://ross.abutalabs.com/products/bliss-shader
Language: GLSL
License Family: other
Last push: 2026-09-02T00:59:32+00:00

## Health v2 (maintenance only)
Score: 80/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 100, release rhythm 46, longevity 94
- inputs: {"age_days": 1329, "days_push": 1, "days_rel": 283, "gap_med": 40.0, "n_releases_24m": 3}
- flags: no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1002, forks 139 (observed 2026-09-03T02:15:08.602201+00:00)

## What it is
Bliss is a Minecraft shader pack written in GLSL, an extensively customized edit of Chocapic13's v9 shader. It emphasizes dynamic, varied lighting scenes with features like voxel floodfill colored lighting and a DOF overhaul.

## Use cases
- make minecraft look more realistic with dynamic lighting
- add colored block light and shadows to minecraft
- customize a shader pack with many settings
- get depth of field and cinematic visuals in minecraft
- find a chocapic-based shader alternative

## When to choose
- you play Minecraft with Iris or OptiFine and want a highly customizable, actively developed shader
- you prefer varied, scene-dependent lighting over a static look

## When to avoid
- you need a licensed, redistribution-safe shader pack (no license is specified)
- you want a lightweight shader for low-end hardware
- you need guaranteed stability (unstable branch changes frequently)

## Facets
- artifact type: plugin
- maturity: active
- function: graphics, game, simulation
- domain: gaming-tools, graphics
- platform: game-engine, cross-platform
- tags: minecraft-shader, glsl, chocapic-edit, lighting, shadersmod, iris, optifine, game-development, minecraft

## Member repositories
- X0nk/Bliss-Shader (main) score 80

## Provenance
- Observed fields: from GitHub, fetched 2026-09-03T02:15:08.602201+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T07:13:08.406635+00:00, confidence not recorded.
  - readme: https://github.com/X0nk/Bliss-Shader (fetched 2026-09-03T02:15:08.602201+00:00, sha 6f1ffcce56c9)
- Data as of 2026-08-30T08:39:29.467469+00:00.
