# EpicGames/BlenderTools

Blender addons that improve the game development workflow between Blender and Unreal.

Repository: https://github.com/EpicGames/BlenderTools
Canonical: https://ross.abutalabs.com/products/blendertools
Homepage: https://epicgames.github.io/BlenderTools/
Language: Python
License: MIT
License Family: permissive
Topics: python, blender, blender-addon, unreal, pipeline
Last push: 2026-08-09T11:54:12+00:00

## Health v2 (maintenance only)
Score: 66/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 96, release rhythm 8, longevity 100
- inputs: {"age_days": 2262, "days_push": 24, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 3274, forks 149 (observed 2026-08-28T04:07:53.132083+00:00)

## What it is
A collection of Blender addons from Epic Games that streamline the game development workflow between Blender and Unreal Engine. It includes Send to Unreal for one-click asset transfer and UE to Rigify for node-based animation retargeting.

## Use cases
- send Blender assets to Unreal Engine with one click
- retarget animations onto Unreal marketplace character assets
- author new animations for Unreal characters using Rigify rigs
- set up a Blender to Unreal game asset pipeline
- export rigged and animated characters from Blender to Unreal

## When to choose
- you use Blender for asset creation and Unreal Engine for game development
- you need to frequently transfer meshes, rigs, and animations between Blender and Unreal
- you want to retarget animations onto Unreal marketplace assets inside Blender

## When to avoid
- you use a DCC tool other than Blender
- your pipeline does not involve Unreal Engine
- you need a general-purpose Blender exporter unrelated to Unreal

## Facets
- artifact type: plugin
- maturity: active
- function: animation, graphics, workflow-automation, developer-tools
- domain: graphics, cross-platform
- platform: cross-platform, python
- tags: blender-addon, unreal-engine, game-pipeline, asset-export, rigging, retargeting, send-to-unreal, rigify, game-development, automation

## Member repositories
- EpicGames/BlenderTools (main) score 66

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:07:53.132083+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T18:43:23.622760+00:00, confidence not recorded.
  - readme: https://github.com/EpicGames/BlenderTools (fetched 2026-08-28T04:07:53.132083+00:00, sha c88d4ee0e275)
  - homepage: https://epicgames.github.io/BlenderTools/ (fetched 2026-08-29T09:36:20.688819+00:00, sha 9d1ca1cf22fe)
- Data as of 2026-08-30T08:39:29.467469+00:00.
