# shteeve3d/blender-wiggle-2

Rewrite of blender-wiggle with new features and physics

Repository: https://github.com/shteeve3d/blender-wiggle-2
Canonical: https://ross.abutalabs.com/products/blender-wiggle-2
Language: Python
License: GPL-3.0
License Family: copyleft
Last push: 2024-04-18T22:49:26+00:00

## Health v2 (maintenance only)
Score: 21/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 8, longevity 91
- inputs: {"age_days": 1278, "days_push": 867, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1013, forks 74 (observed 2026-08-28T04:03:13.565048+00:00)

## What it is
Wiggle 2 is a Blender add-on that adds physics-driven secondary motion to armature bones, a ground-up rewrite of the original wiggle bones add-on. It supports pinning, mesh collision, library overrides, and one-click baking of wiggle simulation into keyframes.

## Use cases
- add jiggle physics to character bones in Blender
- simulate ropes and chains with bones
- make hair, tails, or accessories react to motion
- bake bone physics simulation into keyframes
- create seamless looping wiggle animation
- pin bones to targets while others react

## When to choose
- you need lightweight secondary motion without a full physics engine
- you want bone collision with meshes and friction/bounce control
- you work with linked libraries and need overrides support
- you want quick baking of simulation to keyframes for rendering

## When to avoid
- you need rigid body or cloth simulation rather than bone wiggle
- you are not using Blender
- you need GPU-accelerated or real-time game engine physics

## Facets
- artifact type: plugin
- maturity: active
- function: simulation, animation
- domain: graphics, media
- platform: cross-platform, python
- tags: blender-addon, wiggle-bones, secondary-animation, physics-simulation, 3d-animation, armature, keyframe-baking, physics, game-development, blender

## Member repositories
- shteeve3d/blender-wiggle-2 (main) score 21

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:13.565048+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T07:11:41.717941+00:00, confidence not recorded.
  - readme: https://github.com/shteeve3d/blender-wiggle-2 (fetched 2026-08-28T04:03:13.565048+00:00, sha 08934bcfb301)
- Data as of 2026-08-30T08:39:29.467469+00:00.
