# EdyJ/blender-to-unity-fbx-exporter

FBX exporter addon for Blender compatible with Unity's coordinate and scaling system.

Repository: https://github.com/EdyJ/blender-to-unity-fbx-exporter
Canonical: https://ross.abutalabs.com/products/blender-to-unity-fbx-exporter
Language: Python
License: MIT
License Family: permissive
Last push: 2026-04-16T16:05:05+00:00

## Health v2 (maintenance only)
Score: 67/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 77, release rhythm 35, longevity 100
- inputs: {"age_days": 2292, "days_push": 139, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1258, forks 119 (observed 2026-08-28T04:04:09.376283+00:00)

## What it is
A Blender add-on that exports FBX files compatible with Unity's coordinate and scaling system, ensuring correct rotations and scales on import. It works by temporarily transforming the scene before running Blender's built-in FBX exporter, then restoring it.

## Use cases
- export blender models to unity with correct rotation and scale
- export fbx from blender for unity without axis issues
- preserve object hierarchy when exporting blender to unity
- export rigged armatures from blender to unity
- avoid unwanted -90 rotation on unity fbx import
- prepare blender assets for unity asset store packages

## When to choose
- You move Blender-created meshes, empties, or armatures into Unity and get wrong rotations or scales
- You need deep hierarchies exported correctly, where Blender's 'Apply Transform' option fails
- You need FBX files compatible with Unity Cloud Build or Asset Store publishing

## When to avoid
- Your scene relies on negative scaling, which imports with an equivalent but different transform
- You want to import .blend files directly into Unity instead
- You use Blender versions older than 3.2

## Facets
- artifact type: plugin
- maturity: active
- function: graphics, file-system
- domain: graphics
- platform: cross-platform, python
- tags: blender-addon, fbx-exporter, unity, 3d-pipeline, asset-export, game-development

## Member repositories
- EdyJ/blender-to-unity-fbx-exporter (main) score 67

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:04:09.376283+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T05:05:33.301911+00:00, confidence not recorded.
  - readme: https://github.com/EdyJ/blender-to-unity-fbx-exporter (fetched 2026-08-28T04:04:09.376283+00:00, sha 7b2ef272e994)
- Data as of 2026-08-30T08:39:29.467469+00:00.
