# festivities/Blender-miHoYo-Shaders

Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.

Repository: https://github.com/festivities/Blender-miHoYo-Shaders
Canonical: https://ross.abutalabs.com/products/blender-mihoyo-shaders
License: GPL-3.0
License Family: copyleft
Topics: shader, shaders, blender, blender3d, genshin-impact, genshinimpact, 3d, npr, genshin, shading
Archived: true
Last push: 2024-05-24T10:38:57+00:00

## Health v2 (maintenance only)
Score: 10/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 0, release rhythm 35, longevity 100
- inputs: {"age_days": 1665, "days_push": 831, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases, archived
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1133, forks 113 (observed 2026-08-28T04:03:42.856304+00:00)

## What it is
A collection of Blender shader materials that replicate the cel-shaded look of Genshin Impact on datamined character assets. Distributed as a .blend file whose materials are appended onto character meshes and configured with textures and a head-origin empty.

## Use cases
- render Genshin Impact character models in Blender with authentic shading
- animate miHoYo-style characters with toon shaders
- set up NPR cel shading for datamined game assets
- create fan animations using Genshin Impact models
- learn how anime-style game shading works in Blender nodes

## When to choose
- you work with datamined Genshin Impact character meshes and want the game's look
- you want a free, community-maintained NPR shader for Blender 3.3+

## When to avoid
- you need shaders for custom-made or MMD-variant models
- you need a fully automated setup without manual material assignment
- you require 100% accurate replication of the in-game renderer

## Facets
- artifact type: plugin
- maturity: active
- function: graphics, simulation
- domain: graphics
- platform: cross-platform
- tags: blender, shader, npr, genshin-impact, anime-shading, 3d-rendering, game-development, desktop

## Member repositories
- festivities/Blender-miHoYo-Shaders (main) score 10

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:42.856304+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T06:37:25.919851+00:00, confidence not recorded.
  - readme: https://github.com/festivities/Blender-miHoYo-Shaders (fetched 2026-08-28T04:03:42.856304+00:00, sha b28a7863579b)
- Data as of 2026-08-30T08:39:29.467469+00:00.
