# xavier150/Blender-For-UnrealEngine-Addons

I have created this addons for export asset from Blender to Unreal Engine

Repository: https://github.com/xavier150/Blender-For-UnrealEngine-Addons
Canonical: https://ross.abutalabs.com/products/blender-for-unrealengine-addons
Homepage: https://www.xavierloux.com/
Language: Python
License: GPL-3.0
License Family: copyleft
Topics: blender, camera, unreal-engine, animations, sequencer, import-and-export, collisions
Last push: 2026-08-25T14:10:48+00:00

## Health v2 (maintenance only)
Score: 93/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 99, release rhythm 82, longevity 100
- inputs: {"age_days": 2950, "days_push": 8, "days_rel": 42, "gap_med": 45, "n_releases_24m": 14}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2644, forks 287 (observed 2026-08-28T04:07:06.642235+00:00)

## What it is
A Blender add-on that exports assets (static and skeletal meshes, animations, Alembic files, collisions, sockets, splines, cameras, and Sequencer content) from Blender to Unreal Engine 4 and 5. It supports batch export with automatic folder organization, error checking, and generated Python import scripts for Unreal Engine.

## Use cases
- export blender models to unreal engine
- batch export assets from blender to ue4/ue5
- export blender animations to unreal sequencer
- create collision shapes and sockets in blender for unreal
- export blender camera to unreal level sequence
- generate python import scripts for unreal engine assets
- export alembic files from blender to unreal

## When to choose
- you use Blender as your DCC tool and Unreal Engine as your game engine
- you need batch export of many assets with proper Unreal folder structure
- you want automated import scripts and camera/sequencer data transfer

## When to avoid
- you use a different DCC tool like Maya or 3ds Max
- you target engines other than Unreal Engine
- you need a general-purpose glTF/FBX exporter rather than an Unreal-specific pipeline

## Facets
- artifact type: plugin
- maturity: active
- function: file-upload, animation, workflow-automation, developer-tools
- domain: graphics, cross-platform
- platform: python, cross-platform
- tags: blender-addon, unreal-engine, asset-export, batch-export, sequencer, collisions, sockets, alembic, import-scripts, game-development, automation, desktop

## Member repositories
- xavier150/Blender-For-UnrealEngine-Addons (main) score 93

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:07:06.642235+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T02:19:01.506247+00:00, confidence not recorded.
  - readme: https://github.com/xavier150/Blender-For-UnrealEngine-Addons (fetched 2026-08-28T04:07:06.642235+00:00, sha 39704ad5574e)
  - homepage: https://www.xavierloux.com/ (fetched 2026-08-29T10:01:56.004848+00:00, sha d686afb0e099)
- Data as of 2026-08-30T08:39:29.467469+00:00.
