# blend2d/blend2d

2D Vector Graphics Engine Powered by a JIT Compiler

Repository: https://github.com/blend2d/blend2d
Canonical: https://ross.abutalabs.com/products/blend2d
Homepage: https://blend2d.com
Language: C++
License: Zlib
License Family: permissive
Topics: 2d-graphics, rasterization, asmjit, jit, cpp
Last push: 2025-11-29T08:14:34+00:00

## Health v2 (maintenance only)
Score: 57/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 54, release rhythm 35, longevity 100
- inputs: {"age_days": 4596, "days_push": 277, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1981, forks 158 (observed 2026-08-28T04:06:01.807941+00:00)

## What it is
Blend2D is a high-performance 2D vector graphics engine written in C++ that uses a built-in JIT compiler (via AsmJit) to generate optimized rendering pipelines at runtime. It provides an analytic rasterizer, text rendering, image codecs, and multithreaded rendering with zero dependencies besides AsmJit.

## Use cases
- render 2D vector graphics with high performance
- rasterize shapes and bezier curves to bitmaps
- render text with TrueType and OpenType fonts
- load and save images in PNG, JPEG, BMP, and QOI formats
- accelerate 2D rendering across multiple threads
- generate SIMD-optimized rendering pipelines at runtime
- embed a self-contained 2D renderer in a C++ application

## When to avoid
- you need GPU-accelerated rendering rather than software rendering
- you need a high-level UI toolkit or scene graph on top of the renderer
- your project is not C/C++ or lacks CMake build integration

## Facets
- artifact type: library
- maturity: active
- function: graphics, image-processing, nlp
- domain: graphics, desktop-applications, cross-platform
- platform: cpp, cross-platform, windows
- tags: 2d-graphics, rasterization, jit-compiler, vector-graphics, asmjit, text-rendering, image-codecs, multithreaded-rendering, anti-aliasing, game-development, linux, macos, gpu

## Member repositories
- blend2d/blend2d (main) score 57

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:06:01.807941+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T03:03:57.290791+00:00, confidence not recorded.
  - readme: https://github.com/blend2d/blend2d (fetched 2026-08-28T04:06:01.807941+00:00, sha 0c58e1e5dd20)
  - homepage: https://blend2d.com (fetched 2026-08-29T10:43:19.509793+00:00, sha c66079007df5)
  - site_page: https://blend2d.com/about.html (fetched 2026-08-29T10:43:19.518914+00:00, sha 2e5a35c6f9f4)
  - site_page: https://blend2d.com/doc/getting-started.html (fetched 2026-08-29T10:43:19.521360+00:00, sha 89a3306bb9d8)
- Data as of 2026-08-30T08:39:29.467469+00:00.
