# increpare/bfxr

Flash + AIR sound effects generator.   Based on Sfxr.

Repository: https://github.com/increpare/bfxr
Canonical: https://ross.abutalabs.com/products/bfxr
Homepage: http://www.bfxr.net
Language: ActionScript
License Family: other
Topics: sound-synthesis-processes, sound-effects, game-development, gamedev, sfx
Last push: 2025-04-17T12:18:05+00:00

## Health v2 (maintenance only)
Score: 40/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 17, release rhythm 35, longevity 100
- inputs: {"age_days": 5669, "days_push": 503, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases, no_license, no_readme
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1026, forks 89 (observed 2026-08-28T04:03:16.828127+00:00)

## What it is
Bfxr is an open-source sound effects generator for games, based on drpetter's sfxr and written in ActionScript for Flash and AIR. It procedurally synthesizes retro-style effects such as explosions, jumps, and pickups, letting users randomize, mutate, tweak parameters, and export sounds as WAV files.

## Use cases
- generate sound effects for my game
- create retro 8-bit explosion and laser sounds
- make jump and pickup sfx without recording audio
- randomly generate game sound effects
- export wav files of synthesized sfx
- procedural sound effect generator tool

## When to choose
- You need quick arcade/retro-style sound effects and have no recordings or audio designer
- You want to explore variations by randomizing and mutating synthesized sounds and batch-export a catalogue of WAVs
- You want a free standalone tool that requires no audio production experience

## When to avoid
- You need realistic or recorded sound effects rather than synthesized retro tones
- You need runtime in-game audio synthesis rather than a standalone offline tool
- You need multitrack editing, mixing, or full DAW-style production features

## Facets
- artifact type: application
- maturity: maintenance
- function: audio-processing, gui
- domain: gaming-tools
- platform: cross-platform, browser, windows
- tags: sound-effects, sfx, sound-synthesis, procedural-audio, sfxr, wav-export, actionscript, flash, retro-games, sound-design, game-development, audio, desktop, macos

## Member repositories
- increpare/bfxr (main) score 40

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:16.828127+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T07:07:58.479224+00:00, confidence not recorded.
  - homepage: http://www.bfxr.net (fetched 2026-08-29T13:08:14.543283+00:00, sha bf71369cd498)
- Data as of 2026-08-30T08:39:29.467469+00:00.
