# beyond-all-reason/Beyond-All-Reason

Main game repository for Beyond All Reason.

Repository: https://github.com/beyond-all-reason/Beyond-All-Reason
Canonical: https://ross.abutalabs.com/products/beyond-all-reason
Homepage: https://www.beyondallreason.info/
Language: Lua
License: NOASSERTION
License Family: other
Last push: 2026-08-26T21:15:49+00:00

## Health v2 (maintenance only)
Score: 77/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 99, release rhythm 35, longevity 100
- inputs: {"age_days": 2747, "days_push": 7, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases, no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 4178, forks 659 (observed 2026-08-28T04:08:38.326346+00:00)

## What it is
Beyond All Reason is a free, open-source real-time strategy (RTS) game built on the Recoil RTS engine, featuring large-scale battles with fully simulated projectiles, physics, and terrain deformation. This repository contains the main game code (Lua), which runs alongside the Chobby lobby client and launcher.

## Use cases
- play a free open-source RTS game
- contribute to an open-source real-time strategy game's codebase
- develop custom units, factions, or balance changes for an RTS
- create and test mods for a Recoil engine game
- run a large-scale multiplayer RTS with simulated physics
- learn Lua game development in a real project

## When to choose
- you want to play or contribute to a polished, actively developed open-source RTS
- you want to build mods or game content on the Recoil engine
- you want a large-scale RTS with thousands of units and multiplayer rating systems

## When to avoid
- you need a game engine or framework to build your own game from scratch (use Recoil or another engine instead)
- you want a single-player-only or turn-based strategy experience
- you need a lightweight game that runs without a dedicated lobby/launcher

## Facets
- artifact type: application
- maturity: active
- function: game-engine, simulation, gui
- domain: gaming-tools, simulation, entertainment
- platform: windows, cross-platform, lua
- tags: rts, real-time-strategy, recoil-engine, multiplayer, open-source-game, free-to-play, game-development, linux, macos

## Member repositories
- beyond-all-reason/Beyond-All-Reason (main) score 77

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:08:38.326346+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T18:22:40.631358+00:00, confidence not recorded.
  - readme: https://github.com/beyond-all-reason/Beyond-All-Reason (fetched 2026-08-28T04:08:38.326346+00:00, sha 9f3a3291b62b)
  - homepage: https://www.beyondallreason.info/ (fetched 2026-08-29T09:13:13.087319+00:00, sha 405ae068a983)
  - site_page: https://www.beyondallreason.info/guide/rating-and-lobby-balance (fetched 2026-08-29T09:13:13.100874+00:00, sha 2cc5606be298)
  - site_page: https://www.beyondallreason.info/faq (fetched 2026-08-29T09:13:13.096419+00:00, sha f47055a5bdfd)
  - site_page: https://www.beyondallreason.info/development/changelog (fetched 2026-08-29T09:13:13.099088+00:00, sha 23fd5b71d086)
- Data as of 2026-08-30T08:39:29.467469+00:00.
