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bepu/bepuphysics2

Pure C# 3D real time physics simulation library, now with a higher version number. observed · 2026-08-28

github.com/bepu/bepuphysics2 · C# · Apache-2.0 (permissive) observed · 2026-08-28

Health v2 · maintenance only

88/100

  • Activity 98
  • Release rhythm 68
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: 89.5
  • age_days: 3238
  • days_rel: 135
  • days_push: 16
  • n_releases_24m: 5

Full methodology

Adoption not part of the score

2941 stars · 314 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

bepuphysics v2 is a pure C# 3D real-time rigid body physics simulation library targeting .NET 8. It provides collision shapes, constraints, continuous collision detection, and fast scene-wide queries with a focus on performance.

Use cases

  • simulate rigid body physics in a C# game
  • add 3D collision detection to a .NET application
  • build a character controller with physics
  • run real-time physics simulations on any .NET-supported platform
  • query scenes with rays and sweeps for hit detection
  • create custom collidables like voxel terrain

When to choose

  • you need a fast, pure C# physics engine without native dependencies
  • your project targets .NET 8 and cross-platform deployment
  • you need rigid body dynamics with a wide range of constraint types
  • performance is critical and you can use RyuJIT-capable compilers

When to avoid

  • you need a physics engine with extensive documentation and beginner-friendly APIs
  • you require 2D physics simulation
  • you need a battle-tested engine with large community ecosystem like PhysX or Jolt
  • you dislike nonidiomatic APIs, as the library admits its APIs are unusual

Facets

library · maturity active

simulation graphics game-engine simulation cross-platform cross-platform windows physics-engine rigid-body-dynamics collision-detection csharp dotnet real-time-simulation constraints game-development linux macos

1 source

Member repositories

RepositoryRoleHealth v2
bepu/bepuphysics2main88

For agents

markdown · JSON · MCP: product_card(name="bepu/bepuphysics2")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem