BepInEx/BepInEx
Unity / XNA game patcher and plugin framework observed · 2026-08-28
Health v2 · maintenance only
76/100
- Activity 89
- Release rhythm 45
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: 145.0
- age_days: 3126
- days_rel: 207
- days_push: 66
- n_releases_24m: 3
Adoption not part of the score
8503 stars · 872 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded
BepInEx is a plugin and modding framework for Unity Mono, Unity IL2CPP, and .NET framework games such as XNA, FNA, and MonoGame titles. It injects into games at runtime to load community mods and provides compatibility loaders for other modding frameworks.
Use cases
- load mods into Unity games
- create a mod loader for a Unity Mono or IL2CPP game
- run community plugins in XNA or MonoGame titles
- patch game assemblies at runtime
- make existing mods from other frameworks work under one loader
When to choose
- you want to mod or extend a Unity game with C# plugins
- you need broad cross-platform support for Unity Mono modding
- you want compatibility with loaders like MelonLoader, IPA, or Unity Mod Manager
When to avoid
- you are modding non-Unity, non-.NET games
- you need stable IL2CPP support on macOS or ARM, which is not yet available
- you want a simple asset-swap mod without runtime code injection
Facets
framework · maturity active
plugin-system developer-tools gaming-tools developer-tools windows cpp dotnet modding unity il2cpp mono xna mod-loader runtime-patching c-sharp game-development macos linux
1 source
- readme: https://github.com/BepInEx/BepInEx · fetched 2026-08-28 · 4f4dcd5f8c72
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| BepInEx/BepInEx | main | 76 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem