# BabylonJS/Editor

Community managed visual editor for Babylon.js

Repository: https://github.com/BabylonJS/Editor
Canonical: https://ross.abutalabs.com/products/babylonjs-editor
Homepage: http://editor.babylonjs.com/
Language: TypeScript
License: Apache-2.0
License Family: permissive
Last push: 2026-08-29T23:27:57+00:00

## Health v2 (maintenance only)
Score: 100/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 100, release rhythm 99, longevity 100
- inputs: {"age_days": 4383, "days_push": 4, "days_rel": 4, "gap_med": 11.0, "n_releases_24m": 19}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1107, forks 301 (observed 2026-09-01T02:13:54.280657+00:00)

## What it is
A free, open-source desktop visual editor for creating and editing 3D scenes and games with the Babylon.js engine, available on Windows, macOS, and Linux. It provides scene assembly, material editing, scripting, asset management, optimization tools, and built-in project templates (Next.js, SolidJS, Electron, Nuxt, Vanilla).

## Use cases
- build 3D games in the browser without writing engine boilerplate
- visually assemble and light Babylon.js scenes
- attach scripts and gameplay logic to 3D objects
- import GLTF, GLB, OBJ, and FBX assets from Fab.com
- compress textures and set up LODs for web 3D projects
- scaffold a Next.js or Electron 3D web app from a template
- create multiplayer browser games with Babylon.js and Colyseus

## When to choose
- you use the Babylon.js engine and want a GUI editor instead of coding scenes by hand
- you want an end-to-end pipeline for web-based 3D games including optimization and deployment
- you need a cross-platform, free, open-source 3D editor with plugin support

## When to avoid
- you use Three.js, Unity, Unreal, or Godot rather than Babylon.js
- you need a fully no-code tool - scripting still requires JavaScript/TypeScript knowledge
- you only need lightweight scene inspection rather than full project authoring

## Facets
- artifact type: application
- maturity: active
- function: editor, gui, game-engine, graphics, animation, cli, plugin-system
- domain: graphics, web-development, developer-tools, cross-platform
- platform: windows
- tags: babylonjs, 3d-editor, scene-editor, visual-editor, webgl, game-editor, asset-pipeline, game-development, macos, linux, desktop, electron, typescript, nodejs

## Member repositories
- BabylonJS/Editor (main) score 100

## Provenance
- Observed fields: from GitHub, fetched 2026-09-01T02:13:54.280657+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T06:44:05.973377+00:00, confidence not recorded.
  - readme: https://github.com/BabylonJS/Editor (fetched 2026-09-01T02:13:54.280657+00:00, sha 74a489ca91ff)
  - homepage: http://editor.babylonjs.com/ (fetched 2026-08-29T12:47:36.193909+00:00, sha f72ccac89e80)
  - site_page: https://editor.babylonjs.com/documentation/plugins/fab (fetched 2026-08-29T12:47:36.196663+00:00, sha dd7571467fdc)
  - site_page: https://editor.babylonjs.com/documentation (fetched 2026-08-29T12:47:36.199181+00:00, sha cbfc87baf8c3)
- Data as of 2026-08-30T08:39:29.467469+00:00.
