GameFoundry/B3DFramework
Modern C++ library for the development of real-time graphical applications observed · 2026-08-28
Health v2 · maintenance only
77/100
- Activity 99
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3093
- days_rel: n/a
- days_push: 7
- n_releases_24m: 0
Adoption not part of the score
1922 stars · 204 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
B3D Framework (formerly Banshee 3D) is a modern C++17 library providing a foundation for high-performance game engines and real-time graphical applications. It features a scalable ECS, fiber-based task scheduling, a hybrid tiled deferred/clustered forward Vulkan renderer, and integrated UI, scripting, physics, animation, and audio systems.
Use cases
- build a custom game engine on a proven foundation
- develop 3D games with a modern C++ framework
- create real-time graphical applications and simulations
- render large open-world scenes with high performance
- prototype games with built-in physics, animation, and scripting
- learn engine architecture from a modular, documented codebase
When to choose
- you need a high-performance C++ foundation for a custom engine or real-time 3D app
- you want a modern Vulkan-based renderer with PBR and clustered/deferred rendering
- you value clean, modular, well-documented architecture you can extend
- you need an ECS that scales to massive object counts
When to avoid
- you need a finished, polished game engine with a complete editor today
- you require macOS, Linux, or console support that is still in development
- you want Direct3D 12 or Metal backends, which are not yet available
- you need advanced features like global illumination, LODs, or networking that are still on the roadmap
Facets
framework · maturity active
game-engine graphics simulation animation audio-processing ui-components concurrency graphics cross-platform simulation windows cpp cross-platform vulkan ecs rendering c-plus-plus gamedev deferred-rendering fiber-scheduling c-sharp-scripting physics open-world game-development gpu
1 source
- readme: https://github.com/GameFoundry/B3DFramework · fetched 2026-08-28 · a20b32de2b59
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| GameFoundry/B3DFramework | main | 77 |
For agents
markdown · JSON · MCP: product_card(name="GameFoundry/B3DFramework")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem