# axmolengine/axmol

Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP), WebAssembly and Mobile games.

Repository: https://github.com/axmolengine/axmol
Canonical: https://ross.abutalabs.com/products/axmol
Homepage: https://axmol.dev
Language: C++
License: MIT
License Family: permissive
Topics: game-engine, opengl, metal, d3d, cocos2d-x, axmol, axmolengine, uwp, xbox, cpp20, cppwinrt, d3d11, d3d12, vulkan
Last push: 2026-08-24T07:51:43+00:00

## Health v2 (maintenance only)
Score: 97/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 99, release rhythm 92, longevity 100
- inputs: {"age_days": 2475, "days_push": 9, "days_rel": 58, "gap_med": 26.0, "n_releases_24m": 21}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1443, forks 297 (observed 2026-08-28T04:04:44.898096+00:00)

## What it is
Axmol Engine is an open-source, C++20 multi-platform game engine forked from Cocos2d-x v4.0, well-suited for 2D game development with 3D support. It targets mobile, desktop, Xbox (UWP), and WebAssembly with modern rendering backends including OpenGL, Metal, Direct3D 11/12, and Vulkan.

## Use cases
- build a cross-platform 2d game in c++
- port a cocos2d-x project to a maintained engine
- develop a game for ios android and windows from one codebase
- compile a c++ game to webassembly
- ship a game to xbox via uwp
- port a sprite kit game to android
- use a lightweight code-only game engine without an editor

## When to choose
- you want to write games primarily in C++ without a graphical editor
- you need a proven, lightweight engine that runs on older hardware
- you are migrating an existing Cocos2d-x v4 project
- you need broad platform coverage including Xbox UWP and WebAssembly

## When to avoid
- you prefer a full visual editor workflow like Unity or Godot
- your project depends on the latest Cocos2d-x features or ecosystem
- you need AAA-grade 3D rendering capabilities

## Facets
- artifact type: framework
- maturity: active
- function: game-engine, graphics, gui
- domain: cross-platform, graphics
- platform: cpp, windows, wasm, cross-platform
- tags: cocos2d-x-fork, 2d-games, 3d-games, vulkan, metal, d3d11, d3d12, opengl, xbox-uwp, lua-scripting, code-first, game-development, android, ios, macos, linux

## Member repositories
- axmolengine/axmol (main) score 97

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:04:44.898096+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T04:36:20.283622+00:00, confidence not recorded.
  - readme: https://github.com/axmolengine/axmol (fetched 2026-08-28T04:04:44.898096+00:00, sha 9b7a9a25bd3e)
  - homepage: https://axmol.dev (fetched 2026-08-29T11:46:24.912140+00:00, sha a44404d0376e)
  - site_page: https://axmol.dev/manual (fetched 2026-08-29T11:46:24.921693+00:00, sha 9715276a23aa)
  - site_page: https://axmol.dev/manual/latest (fetched 2026-08-29T11:46:24.924226+00:00, sha c6c81704ff4d)
- Data as of 2026-08-30T08:39:29.467469+00:00.
