# Unity-Technologies/AutoLOD

Automatic LOD generation + scene optimization

Repository: https://github.com/Unity-Technologies/AutoLOD
Canonical: https://ross.abutalabs.com/products/autolod
Homepage: https://blogs.unity3d.com/2018/01/12/unity-labs-autolod-experimenting-with-automatic-performance-improvements/
Language: C#
License: NOASSERTION
License Family: other
Topics: unity, unity-editor
Last push: 2024-02-29T15:25:11+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 3157, "days_push": 916, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2056, forks 224 (observed 2026-08-28T04:06:09.851739+00:00)

## What it is
AutoLOD is a Unity framework that automatically generates levels of detail (LOD) for 3D model assets on import and optimizes whole scenes via hierarchical SceneLOD chunking. It supports pluggable mesh simplifiers such as UnityMeshSimplifier, Simplygon, and InstaLOD.

## Use cases
- automatically generate LODs for 3D models in Unity
- simplify meshes on import to improve game performance
- chunk large scenes into hierarchical LODs
- swap in custom mesh simplification backends per model
- generate texture atlases automatically
- optimize draw distance and rendering cost in large Unity scenes

## When to choose
- you use Unity and want automatic LOD generation without manual mesh work
- you need a pluggable framework to integrate Simplygon or InstaLOD
- you want hierarchical scene-level LOD for large environments

## When to avoid
- you need officially supported, production-stable tooling (it is explicitly experimental)
- you work outside the Unity engine
- you require guaranteed upgrade paths between releases

## Facets
- artifact type: plugin
- maturity: experimental
- function: graphics, simulation, developer-tools
- domain: graphics, performance
- platform: game-engine, cross-platform
- tags: unity, level-of-detail, lod, mesh-simplification, scene-optimization, 3d-graphics, game-development

## Member repositories
- Unity-Technologies/AutoLOD (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:06:09.851739+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T02:57:11.548591+00:00, confidence not recorded.
  - readme: https://github.com/Unity-Technologies/AutoLOD (fetched 2026-08-28T04:06:09.851739+00:00, sha c526defa47ce)
- Data as of 2026-08-30T08:39:29.467469+00:00.
