# AtomicGameEngine/AtomicGameEngine

The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

Repository: https://github.com/AtomicGameEngine/AtomicGameEngine
Canonical: https://ross.abutalabs.com/products/atomicgameengine
Language: C++
License: NOASSERTION
License Family: other
Topics: game-engine, game-development, javascript, csharp, typescript, cplusplus, android, ios, windows, macos, linux, webgl
Archived: true
Last push: 2024-03-17T05:11:58+00:00

## Health v2 (maintenance only)
Score: 10/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 35, longevity 100
- inputs: {"age_days": 4239, "days_push": 899, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases, archived, no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 3472, forks 587 (observed 2026-08-28T04:08:06.043172+00:00)

## What it is
The Atomic Game Engine is a multi-platform 2D and 3D game engine with a consistent API in C++, C#, JavaScript, and TypeScript, including a built-in editor and deployment to Android, iOS, Windows, macOS, Linux, and WebGL. The project is no longer actively developed or maintained.

## Use cases
- build a 2D or 3D game in TypeScript or JavaScript
- create cross-platform games with C# and Visual Studio integration
- deploy a game to Android, iOS, desktop, and WebGL from one codebase
- use a native C++ game engine as a library in an existing project
- import FBX, Blender, Tiled, and Spriter assets into a game

## When to choose
- you need a multi-language (C++/C#/JS/TS) game engine and are comfortable maintaining it yourself
- you want a permissive MIT-licensed engine you can fork

## When to avoid
- you need an actively maintained engine with community support and bug fixes
- you are starting a new production project today

## Facets
- artifact type: framework
- maturity: abandoned
- function: game-engine, graphics, simulation
- domain: cross-platform
- platform: windows, cpp, dotnet
- tags: 2d, 3d, typescript, webgl, editor, physics, no-longer-maintained, game-development, macos, linux, android, ios, web, javascript

## Member repositories
- AtomicGameEngine/AtomicGameEngine (main) score 10

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:08:06.043172+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T18:36:34.606811+00:00, confidence not recorded.
  - readme: https://github.com/AtomicGameEngine/AtomicGameEngine (fetched 2026-08-28T04:08:06.043172+00:00, sha cc16752728ca)
- Data as of 2026-08-30T08:39:29.467469+00:00.
