# SonyWWS/ATF

Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.

Repository: https://github.com/SonyWWS/ATF
Canonical: https://ross.abutalabs.com/products/atf
Language: C#
License: Apache-2.0
License Family: permissive
Last push: 2020-04-18T22:28:13+00:00

## Health v2 (maintenance only)
Score: 32/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 35, longevity 100
- inputs: {"age_days": 4583, "days_push": 2328, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1922, forks 258 (observed 2026-08-28T04:05:55.265832+00:00)

## What it is
Authoring Tools Framework (ATF) is a set of C#/.NET components for building custom desktop tools on Windows, developed by Sony's Worldwide Studios tools group since 2005. It provides MEF-based extensible components, a document object model, and UI building blocks used to create editors like level editors, shader editors, and animation tools.

## Use cases
- build a custom level editor for a game studio
- create a shader or asset editing tool on Windows
- make an extensible desktop application with plugin components
- build visual state machine or sequence editors
- develop sound or animation authoring tools in C#
- prototype internal content creation tools for game pipelines

## When to choose
- you are building Windows desktop tools in C#/.NET
- you need a proven framework for editor-style applications with docking, DOM, and MEF extensibility
- you are a game studio creating custom content authoring pipelines

## When to avoid
- you target platforms other than Windows
- you need a modern cross-platform UI framework
- you require a project with frequent recent updates or active community support

## Facets
- artifact type: framework
- maturity: maintenance
- function: ui-components, plugin-system, developer-tools, gui
- domain: developer-tools, desktop-applications
- platform: windows, dotnet
- tags: csharp, content-pipeline, level-editor, game-tools, mef, windows-forms, game-development, desktop

## Member repositories
- SonyWWS/ATF (main) score 32

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:05:55.265832+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T03:09:39.996922+00:00, confidence not recorded.
  - readme: https://github.com/SonyWWS/ATF (fetched 2026-08-28T04:05:55.265832+00:00, sha cd80c7cd9866)
- Data as of 2026-08-30T08:39:29.467469+00:00.
