# Unity-Technologies/AssetGraph

Visual Workflow Automation Tool for Unity.

Repository: https://github.com/Unity-Technologies/AssetGraph
Canonical: https://ross.abutalabs.com/products/assetgraph
Language: C#
License: NOASSERTION
License Family: other
Last push: 2021-06-03T09:50:14+00:00

## Health v2 (maintenance only)
Score: 32/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 0, release rhythm 35, longevity 100
- inputs: {"age_days": 4082, "days_push": 1917, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases, no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1161, forks 210 (observed 2026-08-28T04:03:49.242987+00:00)

## What it is
AssetGraph is a Unity editor extension for building visual, node-based workflows around asset importing, Asset Bundle building, and player app builds. It lets designers and artists graphically create, modify, and automate asset processing pipelines without repetitive manual tasks.

## Use cases
- automate unity asset import settings
- build asset bundles visually
- create node-based asset pipeline in unity
- reduce repetitive asset tasks for artists
- automate unity player build workflow

## When to choose
- you use Unity and want graphical automation of asset import or bundle builds
- artists and designers need to manage asset pipelines without coding

## When to avoid
- you need a general-purpose CI/CD or non-Unity build tool
- you need actively maintained software with recent releases

## Facets
- artifact type: plugin
- maturity: maintenance
- function: workflow-automation, build-tool, gui, developer-tools
- domain: developer-tools
- platform: game-engine, cross-platform, editor-plugin
- tags: unity, asset-bundles, visual-editor, asset-pipeline, node-based, game-development, automation

## Member repositories
- Unity-Technologies/AssetGraph (main) score 32

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:49.242987+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T06:31:41.488974+00:00, confidence not recorded.
  - readme: https://github.com/Unity-Technologies/AssetGraph (fetched 2026-08-28T04:03:49.242987+00:00, sha 98e1656175b0)
- Data as of 2026-08-30T08:39:29.467469+00:00.
