# aseprite/aseprite

Animated sprite editor & pixel art tool (Windows, macOS, Linux)

Repository: https://github.com/aseprite/aseprite
Canonical: https://ross.abutalabs.com/products/aseprite
Homepage: https://www.aseprite.org
Language: C++
License Family: other
Topics: animation, pixel-art, graphics, animated-sprites, spritesheet, gif, aseprite, c-plus-plus, sprites, draw, pixel-editor, tile-editor, tilemap-editor, sprite-editor, cpp
Last push: 2026-08-25T12:37:45+00:00

## Health v2 (maintenance only)
Score: 99/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 99, release rhythm 99, longevity 100
- inputs: {"age_days": 4397, "days_push": 8, "days_rel": 8, "gap_med": 19.0, "n_releases_24m": 23}
- flags: no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 39019, forks 8763 (observed 2026-08-28T04:12:07.763101+00:00)

## What it is
Aseprite is an animated sprite editor and pixel art drawing tool for creating 2D game assets, with layers, frames, onion skinning, and palette control. It exports to sprite sheets, GIFs, and PNG sequences, and includes a CLI and Lua scripting for asset pipeline automation.

## Use cases
- draw pixel art sprites for games
- create 2D frame-by-frame animations
- export sprite sheets and texture atlases
- make animated GIFs from pixel art
- edit tilemaps and tile patterns
- automate sprite conversion in a build pipeline
- design retro 8-bit and 16-bit style graphics

## When to choose
- you need pixel-perfect drawing tools like Pixel Perfect stroke and shading ink
- you are authoring animated game sprites with layers and tagged animations
- you want sprite sheet, GIF, or PNG sequence export
- you need scripting or CLI automation for asset generation

## When to avoid
- you need general-purpose photo or vector image editing
- you require high-resolution non-pixel-art digital painting
- you need a free open-source build for commercial use without purchasing a license (source is available but the license is custom)

## Facets
- artifact type: application
- maturity: stable
- function: image-processing, animation, cli, gui
- domain: graphics, media
- platform: windows, cli
- tags: pixel-art, sprite-editor, spritesheet, gif-export, onion-skinning, tilemap-editor, lua-scripting, texture-atlas, game-development, macos, linux, desktop

## Member repositories
- aseprite/aseprite (main) score 99

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:12:07.763101+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T16:24:17.446354+00:00, confidence not recorded.
  - readme: https://github.com/aseprite/aseprite (fetched 2026-08-28T04:12:07.763101+00:00, sha eb2aa4c13cbc)
  - homepage: https://www.aseprite.org (fetched 2026-08-29T07:46:58.230159+00:00, sha f00c582a648b)
  - site_page: https://www.aseprite.org/docs (fetched 2026-08-29T07:46:58.232711+00:00, sha 99ebf6f77637)
  - site_page: https://www.aseprite.org/docs/new-layer (fetched 2026-08-29T07:46:58.234420+00:00, sha 7b963e7c57d2)
  - site_page: https://www.aseprite.org/docs/copy-layers (fetched 2026-08-29T07:46:58.236017+00:00, sha 6d50a10ef6fe)
  - site_page: https://www.aseprite.org/docs/move-layers (fetched 2026-08-29T07:46:58.237640+00:00, sha 80fc7ec3f325)
  - site_page: https://www.aseprite.org/docs/layers (fetched 2026-08-29T07:46:58.239663+00:00, sha 9974f15e4b20)
  - site_page: https://www.aseprite.org/docs/new-frame (fetched 2026-08-29T07:46:58.241699+00:00, sha 79c9ffd7d13a)
  - site_page: https://www.aseprite.org/docs/copy-frames (fetched 2026-08-29T07:46:58.244191+00:00, sha 79999fd32fa4)
  - site_page: https://www.aseprite.org/docs/move-frames (fetched 2026-08-29T07:46:58.246136+00:00, sha 39c57fe81265)
- Data as of 2026-08-30T08:39:29.467469+00:00.
