# capnramses/antons_opengl_tutorials_book

Anton's OpenGL 4 Tutorials book - Demo Code

Repository: https://github.com/capnramses/antons_opengl_tutorials_book
Canonical: https://ross.abutalabs.com/products/antons_opengl_tutorials_book
Homepage: http://antongerdelan.net/opengl/
Language: C++
License: NOASSERTION
License Family: other
Topics: opengl, computer-graphics, examples
Last push: 2025-06-13T17:29:26+00:00

## Health v2 (maintenance only)
Score: 44/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 26, release rhythm 35, longevity 100
- inputs: {"age_days": 4416, "days_push": 446, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases, no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1014, forks 283 (observed 2026-08-28T04:03:13.869639+00:00)

## What it is
Demo code accompanying Anton's OpenGL 4 Tutorials e-book, with per-chapter C++ examples covering shaders, vertex buffers, cube maps, and other OpenGL 4 concepts. It includes Makefiles and build scripts for Linux, macOS, and Windows.

## Use cases
- learn OpenGL 4 shader programming from worked examples
- see minimal hello triangle code for modern OpenGL
- understand vertex buffer objects and mesh rendering
- learn cube maps, skyboxes, and environment mapping
- get started with compute shaders and ray tracing in OpenGL
- find reference OpenGL 2.1 hello triangle code

## When to choose
- you are learning OpenGL from Anton's book and want matching runnable demos
- you want small, readable C++ examples of core graphics techniques
- you need cross-platform Makefiles for building OpenGL samples

## When to avoid
- you need a production-ready graphics engine or framework
- you want actively updated examples for the latest OpenGL or Vulkan APIs
- you prefer higher-level rendering libraries over raw OpenGL

## Facets
- artifact type: learning-resource
- maturity: maintenance
- function: graphics, developer-tools
- domain: computer-vision, graphics, tutorials
- platform: windows, cpp
- tags: opengl, computer-graphics, shaders, demo-code, ebook, glsl, 3d-graphics, game-development, linux, macos, gpu

## Member repositories
- capnramses/antons_opengl_tutorials_book (main) score 44

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:13.869639+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T07:11:32.070078+00:00, confidence not recorded.
  - readme: https://github.com/capnramses/antons_opengl_tutorials_book (fetched 2026-08-28T04:03:13.869639+00:00, sha 5378c9c67939)
  - homepage: http://antongerdelan.net/opengl/ (fetched 2026-08-29T13:10:50.230093+00:00, sha 9e7600056330)
- Data as of 2026-08-30T08:39:29.467469+00:00.
