amethyst/amethyst
Data-oriented and data-driven game engine written in Rust observed · 2026-08-28
Health v2 · maintenance only
10/100
- Activity 0
- Release rhythm 8
- Longevity 100
Flags: archived no_license
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3908
- days_rel: n/a
- days_push: 1731
- n_releases_24m: 0
Adoption not part of the score
8026 stars · 726 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded
Amethyst is a data-oriented, data-driven game engine written in Rust, built around a massively parallel Entity Component System (Specs). Development has been halted; the team moved on to a fresh project, and it requires Rust 1.47 to compile.
Use cases
- build a 2D or 3D game in Rust
- learn ECS architecture in Rust
- prototype games with data-driven prefabs
- write a multithreaded game engine application
- study a Rust game engine codebase
When to choose
- you need a Rust engine pinned to Rust 1.47 for legacy projects
- you want to study a parallel ECS design
- you're maintaining an existing Amethyst game
When to avoid
- starting a new game project - development is halted
- you need modern Rust toolchain support
- you need active community maintenance or updates
Facets
framework · maturity abandoned
game-engine graphics simulation graphics cross-platform rust cross-platform windows ecs specs data-oriented gamedev ron discontinued game-development linux macos
2 sources
- readme: https://github.com/amethyst/amethyst · fetched 2026-08-28 · c193200cba1d
- registry_crates: https://crates.io/api/v1/crates/amethyst · fetched 2026-08-29 · e093b1c6aedf
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| amethyst/amethyst | main | 10 |
For agents
markdown · JSON · MCP: product_card(name="amethyst/amethyst")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem