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amethyst/amethyst

Data-oriented and data-driven game engine written in Rust observed · 2026-08-28

github.com/amethyst/amethyst · homepage · Rust · NOASSERTION (other) · archived observed · 2026-08-28

Health v2 · maintenance only

10/100

  • Activity 0
  • Release rhythm 8
  • Longevity 100

Flags: archived no_license

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 3908
  • days_rel: n/a
  • days_push: 1731
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

8026 stars · 726 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded

Amethyst is a data-oriented, data-driven game engine written in Rust, built around a massively parallel Entity Component System (Specs). Development has been halted; the team moved on to a fresh project, and it requires Rust 1.47 to compile.

Use cases

  • build a 2D or 3D game in Rust
  • learn ECS architecture in Rust
  • prototype games with data-driven prefabs
  • write a multithreaded game engine application
  • study a Rust game engine codebase

When to choose

  • you need a Rust engine pinned to Rust 1.47 for legacy projects
  • you want to study a parallel ECS design
  • you're maintaining an existing Amethyst game

When to avoid

  • starting a new game project - development is halted
  • you need modern Rust toolchain support
  • you need active community maintenance or updates

Facets

framework · maturity abandoned

game-engine graphics simulation graphics cross-platform rust cross-platform windows ecs specs data-oriented gamedev ron discontinued game-development linux macos

2 sources

Member repositories

RepositoryRoleHealth v2
amethyst/amethystmain10

For agents

markdown · JSON · MCP: product_card(name="amethyst/amethyst")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem